Struct Binary.TagListIndex
Denotes an index into the list of tag lists contained in the runtime asset.
Namespace: Unity.Kinematica
Syntax
public struct TagListIndex
Properties
Empty
Empty tag list index.
Declaration
public static Binary.TagListIndex Empty { get; }
Property Value
| Type | Description |
|---|---|
| Binary.TagListIndex |
Methods
Equals(Binary.TagListIndex)
Determines whether two tag list indices are equal.
Declaration
public bool Equals(Binary.TagListIndex tagListIndex)
Parameters
| Type | Name | Description |
|---|---|---|
| Binary.TagListIndex | tagListIndex | The index to compare against the current index. |
Returns
| Type | Description |
|---|---|
| Boolean | True if the specified index is equal to the current index; otherwise, false. |
Operators
Implicit(Int32 to Binary.TagListIndex)
Implicit conversion from an integer value to a tag list index.
Declaration
public static implicit operator Binary.TagListIndex(int tagListIndex)
Parameters
| Type | Name | Description |
|---|---|---|
| Int32 | tagListIndex |
Returns
| Type | Description |
|---|---|
| Binary.TagListIndex |
Implicit(Binary.TagListIndex to Int32)
Implicit conversion from a tag list index to an integer value.
Declaration
public static implicit operator int (Binary.TagListIndex tagListIndex)
Parameters
| Type | Name | Description |
|---|---|---|
| Binary.TagListIndex | tagListIndex |
Returns
| Type | Description |
|---|---|
| Int32 |