Struct SelectorTask | Kinematica | 0.5.0-preview.1
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    Struct SelectorTask

    The selector task executes all of its children in order until it encounters a non-failure status.

    Namespace: Unity.Kinematica
    Syntax
    [Data("Selector", "#2A5637", DataType.Flag.None)]
    public struct SelectorTask : Task

    Methods

    Action()

    Creates a new action task as a child of the selector task.

    Declaration
    public ActionTask Action()
    Returns
    Type Description
    ActionTask

    Reference to the newly created action task.

    Condition()

    Creates a new condition task as a child of the selector task.

    Declaration
    public ConditionTask Condition()
    Returns
    Type Description
    ConditionTask

    Reference to the newly created condition task.

    Execute()

    Execute method for the selector task.

    Declaration
    public Result Execute()
    Returns
    Type Description
    Result

    Result of the child task that didn't execute with a failure status; success if the selector task has no children.

    Implements
    Task.Execute()
    Remarks

    The selector task executes all of its children in order until it encounters a non-failure status.

    ExecuteSelf(ref TaskRef)

    Surrogate method for automatic task execution.

    Declaration
    public static Result ExecuteSelf(ref TaskRef self)
    Parameters
    Type Name Description
    TaskRef self

    Task reference that is supposed to be executed.

    Returns
    Type Description
    Result

    Result of the task execution.

    Parallel()

    Creates a new parallel task as a child of the selector task.

    Declaration
    public ParallelTask Parallel()
    Returns
    Type Description
    ParallelTask

    Reference to the newly created parallel task.

    Selector()

    Creates a new selector task as a child of the selector task.

    Declaration
    public SelectorTask Selector()
    Returns
    Type Description
    SelectorTask

    Reference to the newly created selector task.

    Sequence(Boolean, Boolean)

    Creates a new sequence task as a child of the selector task.

    Declaration
    public SequenceTask Sequence(bool loop = false, bool resetWhenNotExecuted = true)
    Parameters
    Type Name Description
    Boolean loop

    If false, once the sequence has finished executing all its children, it will do nothing and just return success. If true, sequence will reexecute all its children tasks indefinitely.

    Boolean resetWhenNotExecuted

    If true, and if the sequence isn't executed during one task graph pass, next time the sequence will be executed again, it will restart execution from its first child.

    Returns
    Type Description
    SequenceTask

    Reference to the newly created sequence task.

    Operators

    Implicit(SelectorTask to Identifier<SelectorTask>)

    Implicit cast operator that allows to convert a selector task into a typed identifier.

    Declaration
    public static implicit operator Identifier<SelectorTask>(SelectorTask task)
    Parameters
    Type Name Description
    SelectorTask task
    Returns
    Type Description
    Identifier<SelectorTask>

    Implicit(SelectorTask to MemoryIdentifier)

    Implicit cast operator that allows to convert a selector task into an identifier.

    Declaration
    public static implicit operator MemoryIdentifier(SelectorTask task)
    Parameters
    Type Name Description
    SelectorTask task
    Returns
    Type Description
    MemoryIdentifier
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