Struct MemoryArray<T> | Kinematica | 0.5.0-preview.1
docs.unity3d.com
    Show / Hide Table of Contents

    Struct MemoryArray<T>

    A memory array is very similar in nature to a NativeArray. It stores a reference to an array of data elements and allows for retrieval of inidividual elements. This is a workaround for the inability to nest NativeArrays.

    Namespace: Unity.Kinematica
    Syntax
    public struct MemoryArray<T>
        where T : struct
    Type Parameters
    Name Description
    T

    Constructors

    MemoryArray(T[])

    Declaration
    public MemoryArray(T[] array)
    Parameters
    Type Name Description
    T[] array

    Properties

    IsValid

    Determines if the given memory array is valid or not.

    Declaration
    public bool IsValid { get; }
    Property Value
    Type Description
    Boolean

    True if the memory array is valid; false otherwise.

    Item[Int32]

    Allows to retrieve an individual array element. The element is returned a ref value.

    Declaration
    public T this[int index] { get; }
    Parameters
    Type Name Description
    Int32 index
    Property Value
    Type Description
    T

    Length

    Determines the amount of elements stored in the memory array.

    Declaration
    public int Length { get; }
    Property Value
    Type Description
    Int32

    Null

    Invalid memory array.

    Declaration
    public static MemoryArray<T> Null { get; }
    Property Value
    Type Description
    MemoryArray<T>

    Methods

    CopyTo(ref MemoryArray<T>)

    Copies the memory array to the target memory array passed as argument.

    Declaration
    public void CopyTo(ref MemoryArray<T> target)
    Parameters
    Type Name Description
    MemoryArray<T> target

    The target memory array that this memory array should be copied to.

    ReadFromStream(Buffer)

    Reads a memory array from the buffer passed as argument.

    Declaration
    public void ReadFromStream(Buffer buffer)
    Parameters
    Type Name Description
    Buffer buffer

    The buffer that the memory array should be read from.

    WriteToStream(Buffer)

    Stores a memory array in the buffer passed as argument.

    Declaration
    public void WriteToStream(Buffer buffer)
    Parameters
    Type Name Description
    Buffer buffer

    The buffer that the memory array should be written to.

    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023