Struct Binary.TypeIndex | Kinematica | 0.5.0-preview.1
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    Struct Binary.TypeIndex

    Denotes an index into the list of types contained in the runtime asset.

    Namespace: Unity.Kinematica
    Syntax
    [Serializable]
    public struct TypeIndex

    Properties

    Invalid

    Invalid type index.

    Declaration
    public static Binary.TypeIndex Invalid { get; }
    Property Value
    Type Description
    Binary.TypeIndex

    IsValid

    Determines if the given type index is valid or not.

    Declaration
    public bool IsValid { get; }
    Property Value
    Type Description
    Boolean

    True if the type index is valid; false otherwise.

    Methods

    Equals(Binary.TypeIndex)

    Determines whether two type indices are equal.

    Declaration
    public bool Equals(Binary.TypeIndex typeIndex)
    Parameters
    Type Name Description
    Binary.TypeIndex typeIndex

    The index to compare against the current index.

    Returns
    Type Description
    Boolean

    True if the specified index is equal to the current index; otherwise, false.

    Operators

    Implicit(Int32 to Binary.TypeIndex)

    Implicit conversion from an integer value to a type index.

    Declaration
    public static implicit operator Binary.TypeIndex(int typeIndex)
    Parameters
    Type Name Description
    Int32 typeIndex
    Returns
    Type Description
    Binary.TypeIndex

    Implicit(Binary.TypeIndex to Int32)

    Implicit conversion from a type index to an integer value.

    Declaration
    public static implicit operator int (Binary.TypeIndex typeIndex)
    Parameters
    Type Name Description
    Binary.TypeIndex typeIndex
    Returns
    Type Description
    Int32
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