Struct Binary.SegmentIndex | Kinematica | 0.5.0-preview.1
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    Struct Binary.SegmentIndex

    Denotes an index into the list of segments contained in the runtime asset.

    Namespace: Unity.Kinematica
    Syntax
    public struct SegmentIndex

    Properties

    Invalid

    Invalid segment index.

    Declaration
    public static Binary.SegmentIndex Invalid { get; }
    Property Value
    Type Description
    Binary.SegmentIndex

    IsValid

    Determines if the given segment index is valid or not.

    Declaration
    public bool IsValid { get; }
    Property Value
    Type Description
    Boolean

    True if the segment index is valid; false otherwise.

    Methods

    Equals(Binary.SegmentIndex)

    Determines whether two segment indices are equal.

    Declaration
    public bool Equals(Binary.SegmentIndex segmentIndex)
    Parameters
    Type Name Description
    Binary.SegmentIndex segmentIndex

    The index to compare against the current index.

    Returns
    Type Description
    Boolean

    True if the specified index is equal to the current index; otherwise, false.

    Operators

    Implicit(Int32 to Binary.SegmentIndex)

    Implicit conversion from an integer value to a segment index.

    Declaration
    public static implicit operator Binary.SegmentIndex(int segmentIndex)
    Parameters
    Type Name Description
    Int32 segmentIndex
    Returns
    Type Description
    Binary.SegmentIndex

    Implicit(Binary.SegmentIndex to Int32)

    Implicit conversion from a segment index to an integer value.

    Declaration
    public static implicit operator int (Binary.SegmentIndex segmentIndex)
    Parameters
    Type Name Description
    Binary.SegmentIndex segmentIndex
    Returns
    Type Description
    Int32
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