Struct Binary.PoseFragment | Kinematica | 0.5.0-preview.1
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    Struct Binary.PoseFragment

    A pose fragment contains information necessary to perform similarity calculations between animation poses.

    Namespace: Unity.Kinematica
    Syntax
    public struct PoseFragment : IDisposable
    Remarks

    A pose fragment can be constructed from any animation pose contained in the motion library. It requires a metric in order to extract the relevant information. The similarity calculation uses a weighted sum of character space joint positions and joint velocities over a user defined time horizon.

    The main purpose of this class is to:

    • Create pose fragments from poses in the motion library.
    • Perform similarity calculation between pose fragments.

    Fields

    array

    Denotes the feature array of this pose fragment.

    Declaration
    public NativeArray<float3> array
    Field Value
    Type Description
    NativeArray<float3>

    metricIndex

    Denotes the metric index that this pose fragment belongs to.

    Declaration
    public Binary.MetricIndex metricIndex
    Field Value
    Type Description
    Binary.MetricIndex

    samplingTime

    Denotes the sampling time that this pose fragment was generated from.

    Declaration
    public SamplingTime samplingTime
    Field Value
    Type Description
    SamplingTime

    Properties

    Invalid

    Represents an invalid pose fragment.

    Declaration
    public static Binary.PoseFragment Invalid { get; }
    Property Value
    Type Description
    Binary.PoseFragment

    IsValid

    Determines whether or not this pose fragment is valid.

    Declaration
    public bool IsValid { get; }
    Property Value
    Type Description
    Boolean

    Item[Int32]

    Gives access to the individual pose fragment features.

    Declaration
    public float3 this[int index] { get; }
    Parameters
    Type Name Description
    Int32 index
    Property Value
    Type Description
    float3

    length

    Denotes the size of the feature array.

    Declaration
    public int length { get; }
    Property Value
    Type Description
    Int32

    Methods

    Dispose()

    Disposes the underlying feature array.

    Declaration
    public void Dispose()

    Equals(Binary.PoseFragment, Single)

    Determines whether two pose fragments are equal.

    Declaration
    public bool Equals(Binary.PoseFragment instance, float eps)
    Parameters
    Type Name Description
    Binary.PoseFragment instance

    The pose fragment to compare against the current pose fragment.

    Single eps

    Tolerance value to indicate by how much the result can diverge before being considered unequal.

    Returns
    Type Description
    Boolean

    True if the pose fragment passed as argument is equal to the current pose fragment; otherwise, false.

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