Struct Binary.MarkerIndex | Kinematica | 0.5.0-preview.1
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    Struct Binary.MarkerIndex

    Denotes an index into the list of markers contained in the runtime asset.

    Namespace: Unity.Kinematica
    Syntax
    public struct MarkerIndex

    Properties

    Invalid

    Invalid marker index.

    Declaration
    public static Binary.MarkerIndex Invalid { get; }
    Property Value
    Type Description
    Binary.MarkerIndex

    IsValid

    Determines if the given marker index is valid or not.

    Declaration
    public bool IsValid { get; }
    Property Value
    Type Description
    Boolean

    True if the marker index is valid; false otherwise.

    Methods

    Equals(Binary.MarkerIndex)

    Determines whether two marker indices are equal.

    Declaration
    public bool Equals(Binary.MarkerIndex markerIndex)
    Parameters
    Type Name Description
    Binary.MarkerIndex markerIndex

    The index to compare against the current index.

    Returns
    Type Description
    Boolean

    True if the specified index is equal to the current index; otherwise, false.

    Operators

    Implicit(Int32 to Binary.MarkerIndex)

    Implicit conversion from an integer value to a marker index.

    Declaration
    public static implicit operator Binary.MarkerIndex(int markerIndex)
    Parameters
    Type Name Description
    Int32 markerIndex
    Returns
    Type Description
    Binary.MarkerIndex

    Implicit(Binary.MarkerIndex to Int32)

    Implicit conversion from a marker index to an integer value.

    Declaration
    public static implicit operator int (Binary.MarkerIndex markerIndex)
    Parameters
    Type Name Description
    Binary.MarkerIndex markerIndex
    Returns
    Type Description
    Int32
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