Class InputActionTrace
Records the triggering of actions into a sequence of events that can be replayed at will.
Namespace: UnityEngine.InputSystem.Utilities
Assembly: Unity.InputSystem.dll
Syntax
public sealed class InputActionTrace : IEnumerable<InputActionTrace.ActionEventPtr>, IEnumerable, IDisposable
Remarks
This is an alternate way to the callback-based responses (such as performed) of input actions. Instead of executing response code right away whenever an action triggers, an event is recorded which can then be queried on demand.
The recorded data will stay valid even if the bindings on the actions are changed (e.g. by enabling a different set of bindings through altering bindingMask or devices or when modifying the paths of bindings altogether). Note, however, that when this happens, a trace will have to make a private copy of the data that stores the binding resolution state. This means that there can be GC allocation spike when reconfiguring actions that have recorded data in traces.
var trace = new InputActionTrace();
// Subscribe trace to single action.
// (Use UnsubscribeFrom to unsubscribe)
trace.SubscribeTo(myAction);
// Subscribe trace to entire action map.
// (Use UnsubscribeFrom to unsubscribe)
trace.SubscribeTo(myActionMap);
// Subscribe trace to all actions in the system.
trace.SubscribeToAll();
// Record a single triggering of an action.
myAction.performed +=
ctx =>
{
if (ctx.ReadValue<float>() > 0.5f)
trace.RecordAction(ctx);
};
// Output trace to console.
Debug.Log(string.Join(",\n", trace));
// Walk through all recorded actions and then clear trace.
foreach (var record in trace)
{
Debug.Log($"{record.action} was {record.phase} by control {record.control} at {record.time}");
// To read out the value, you either have to know the value type or read the
// value out as a generic byte buffer. Here we assume that the value type is
// float.
Debug.Log("Value: " + record.ReadValue<float>());
// An alternative is read the value as an object. In this case, you don't have
// to know the value type but there will be a boxed object allocation.
Debug.Log("Value: " + record.ReadValueAsObject());
}
trace.Clear();
// Unsubscribe trace from everything.
trace.UnsubscribeFromAll();
// Release memory held by trace.
trace.Dispose();
Constructors
InputActionTrace()
Constructs a new default initialized InputActionTrace
.
Declaration
public InputActionTrace()
Remarks
When you use this constructor, the new InputActionTrace object does not start recording any actions. To record actions, you must explicitly set them up after creating the object. Alternatively, you can use one of the other constructor overloads which begin recording actions immediately.
See Also
InputActionTrace(InputAction)
Constructs a new InputActionTrace
that records action
.
Declaration
public InputActionTrace(InputAction action)
Parameters
Type | Name | Description |
---|---|---|
InputAction | action | The action to be recorded. |
Exceptions
Type | Condition |
---|---|
ArgumentNullException | Thrown if |
See Also
InputActionTrace(InputActionMap)
Constructs a new InputActionTrace
that records all actions in actionMap
.
Declaration
public InputActionTrace(InputActionMap actionMap)
Parameters
Type | Name | Description |
---|---|---|
InputActionMap | actionMap | The action-map containing actions to be recorded. |
Exceptions
Type | Condition |
---|---|
ArgumentNullException | Thrown if |
See Also
Properties
buffer
Directly access the underlying raw memory queue.
Declaration
public InputEventBuffer buffer { get; }
Property Value
Type | Description |
---|---|
InputEventBuffer |
See Also
count
Returns the number of events in the associated event buffer.
Declaration
public int count { get; }
Property Value
Type | Description |
---|---|
int |
See Also
Methods
Clear()
Clears all recorded data.
Declaration
public void Clear()
Remarks
Note: This method does not unsubscribe any actions that the instance is listening to, so after clearing the recorded data, new input on those subscribed actions will continue to be recorded.
See Also
Dispose()
Declaration
public void Dispose()
See Also
~InputActionTrace()
Declaration
protected ~InputActionTrace()
See Also
GetEnumerator()
Returns an enumerator that enumerates all action events recorded for this instance.
Declaration
public IEnumerator<InputActionTrace.ActionEventPtr> GetEnumerator()
Returns
Type | Description |
---|---|
IEnumerator<InputActionTrace.ActionEventPtr> | Enumerator instance, never |
See Also
RecordAction(CallbackContext)
Record the triggering of an action as an action event.
Declaration
public void RecordAction(InputAction.CallbackContext context)
Parameters
Type | Name | Description |
---|---|---|
InputAction.CallbackContext | context |
See Also
SubscribeTo(InputAction)
Subscribes to action
.
Declaration
public void SubscribeTo(InputAction action)
Parameters
Type | Name | Description |
---|---|---|
InputAction | action | The action to be recorded. |
Remarks
Note: This method does not prevent you from subscribing to the same action multiple times. If you subscribe to the same action multiple times, your event buffer will contain duplicate entries.
Exceptions
Type | Condition |
---|---|
ArgumentNullException | If |
See Also
SubscribeTo(InputActionMap)
Subscribes to all actions contained within actionMap
.
Declaration
public void SubscribeTo(InputActionMap actionMap)
Parameters
Type | Name | Description |
---|---|---|
InputActionMap | actionMap | The action-map containing all actions to be recorded. |
Remarks
Note: This method does not prevent you from subscribing to the same action multiple times. If you subscribe to the same action multiple times, your event buffer will contain duplicate entries.
Exceptions
Type | Condition |
---|---|
ArgumentNullException | Thrown if |
See Also
SubscribeToAll()
Record any action getting triggered anywhere.
Declaration
public void SubscribeToAll()
Remarks
This does not require the trace to actually hook into every single action or action map in the system. Instead, the trace will listen to onActionChange and automatically record every triggered action.
See Also
ToString()
Declaration
public override string ToString()
Returns
Type | Description |
---|---|
string |
Overrides
See Also
UnsubscribeFrom(InputAction)
Unsubscribes from an action, if that action was previously subscribed to.
Declaration
public void UnsubscribeFrom(InputAction action)
Parameters
Type | Name | Description |
---|---|---|
InputAction | action | The action to unsubscribe from. |
Remarks
Note: This method has no side effects if you attempt to unsubscribe from an action that you have not previously subscribed to.
Exceptions
Type | Condition |
---|---|
ArgumentNullException | Thrown if |
See Also
UnsubscribeFrom(InputActionMap)
Unsubscribes from all actions included in actionMap
.
Declaration
public void UnsubscribeFrom(InputActionMap actionMap)
Parameters
Type | Name | Description |
---|---|---|
InputActionMap | actionMap | The action-map containing actions to unsubscribe from. |
Remarks
Note: This method has no side effects if you attempt to unsubscribe from an action-map that you have not previously subscribed to.
Exceptions
Type | Condition |
---|---|
ArgumentNullException | Thrown if |
See Also
UnsubscribeFromAll()
Unsubscribes from all actions currently being recorded.
Declaration
public void UnsubscribeFromAll()