Struct InputUser.ControlSchemeChangeSyntax
Syntax for configuring a control scheme on a user.
Namespace: UnityEngine.InputSystem.Users
Assembly: Unity.InputSystem.dll
Syntax
public struct InputUser.ControlSchemeChangeSyntax
Methods
AndPairRemainingDevices()
Leave the user's paired devices in place but pair any available devices that are still required by the control scheme.
Declaration
public InputUser.ControlSchemeChangeSyntax AndPairRemainingDevices()
Returns
Type | Description |
---|---|
InputUser.ControlSchemeChangeSyntax |
Remarks
If there are unpaired devices that, at the platform level, are associated with the same user account, those will take precedence over other unpaired devices.