Class PlayerInput.DeviceRegainedEvent
Event that is triggered when a PlayerInput regains an InputDevice previously lost.
Implements
Inherited Members
UnityEvent<PlayerInput>.AddListener(UnityAction<PlayerInput>)
UnityEvent<PlayerInput>.RemoveListener(UnityAction<PlayerInput>)
UnityEvent<PlayerInput>.Invoke(PlayerInput)
UnityEventBase.ToString()
Namespace: UnityEngine.InputSystem
Assembly: Unity.InputSystem.dll
Syntax
[Serializable]
public class PlayerInput.DeviceRegainedEvent : UnityEvent<PlayerInput>, ISerializationCallbackReceiver