docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct EnableIMECompositionCommand

    Device Command that enables IME Composition within the application. Primarily handled by Keyboard devices.

    Implements
    IInputDeviceCommandInfo
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Namespace: UnityEngine.InputSystem.LowLevel
    Assembly: Unity.InputSystem.dll
    Syntax
    public struct EnableIMECompositionCommand : IInputDeviceCommandInfo

    Fields

    baseCommand

    Declaration
    public InputDeviceCommand baseCommand
    Field Value
    Type Description
    InputDeviceCommand

    Properties

    Type

    Declaration
    public static FourCC Type { get; }
    Property Value
    Type Description
    FourCC

    imeEnabled

    Set to true, and if true, Input Method Editors will be used while typing.

    Declaration
    public bool imeEnabled { get; }
    Property Value
    Type Description
    bool

    typeStatic

    The data format identifier of the device command as a FourCC code.

    Declaration
    public FourCC typeStatic { get; }
    Property Value
    Type Description
    FourCC

    Methods

    Create(bool)

    Declaration
    public static EnableIMECompositionCommand Create(bool enabled)
    Parameters
    Type Name Description
    bool enabled
    Returns
    Type Description
    EnableIMECompositionCommand

    Implements

    IInputDeviceCommandInfo
    In This Article
    • Fields
      • baseCommand
    • Properties
      • Type
      • imeEnabled
      • typeStatic
    • Methods
      • Create(bool)
    • Implements
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)