docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct InputActionSetupExtensions.ControlSchemeSyntax

    Write accessor to a control scheme.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Namespace: UnityEngine.InputSystem
    Assembly: Unity.InputSystem.dll
    Syntax
    public struct InputActionSetupExtensions.ControlSchemeSyntax

    Methods

    Done()

    Call this method when done building out the control scheme to return the associated instance.

    Declaration
    public InputControlScheme Done()
    Returns
    Type Description
    InputControlScheme

    The associated control scheme

    OrWithOptionalDevice(string)

    Adds another possible optional device to control scheme.

    Declaration
    public InputActionSetupExtensions.ControlSchemeSyntax OrWithOptionalDevice(string controlPath)
    Parameters
    Type Name Description
    string controlPath

    Device path, like <Gamepad>.

    Returns
    Type Description
    InputActionSetupExtensions.ControlSchemeSyntax

    The same control scheme syntax for further configuration.

    OrWithOptionalDevice<TDevice>()

    Combines another optional device with the previous device using boolean OR logic such that either the previous device or this device are required to be present. If this is the last device in a chain of OR'd devices, the entire chain of devices becomes optional.

    Declaration
    public InputActionSetupExtensions.ControlSchemeSyntax OrWithOptionalDevice<TDevice>() where TDevice : InputDevice
    Returns
    Type Description
    InputActionSetupExtensions.ControlSchemeSyntax

    The same control scheme syntax for further configuration.

    Type Parameters
    Name Description
    TDevice

    Type of device.

    OrWithRequiredDevice(string)

    Adds another possible required device to the control scheme.

    Declaration
    public InputActionSetupExtensions.ControlSchemeSyntax OrWithRequiredDevice(string controlPath)
    Parameters
    Type Name Description
    string controlPath

    Device path, like <Gamepad>.

    Returns
    Type Description
    InputActionSetupExtensions.ControlSchemeSyntax

    The same control scheme syntax for further configuration.

    OrWithRequiredDevice<TDevice>()

    Combines another required device with the previous device using boolean OR logic such that either the previous device or this device are required to be present.

    Declaration
    public InputActionSetupExtensions.ControlSchemeSyntax OrWithRequiredDevice<TDevice>() where TDevice : InputDevice
    Returns
    Type Description
    InputActionSetupExtensions.ControlSchemeSyntax

    The same control scheme syntax for further configuration.

    Type Parameters
    Name Description
    TDevice

    Type of device.

    Remarks
    // Create an .inputactions asset.
    var asset = ScriptableObject.CreateInstance<InputActionAsset>();
    asset.AddControlScheme("KeyboardAndMouseOrPen")
    .WithRequiredDevice("<Keyboard>")
    .WithRequiredDevice("<Mouse>")
    .OrWithRequiredDevice("<Pen>")

    WithBindingGroup(string)

    Sets or overwrite the binding group for control scheme.

    Declaration
    public InputActionSetupExtensions.ControlSchemeSyntax WithBindingGroup(string bindingGroup)
    Parameters
    Type Name Description
    string bindingGroup

    A binding group. See groups.

    Returns
    Type Description
    InputActionSetupExtensions.ControlSchemeSyntax

    The same control scheme syntax for further configuration.

    Exceptions
    Type Condition
    ArgumentNullException

    If provided name is null or empty.

    WithOptionalDevice(string)

    Add an optional device to the control scheme.

    Declaration
    public InputActionSetupExtensions.ControlSchemeSyntax WithOptionalDevice(string controlPath)
    Parameters
    Type Name Description
    string controlPath

    The device path, like <Gamepad>.

    Returns
    Type Description
    InputActionSetupExtensions.ControlSchemeSyntax

    The same control scheme syntax for further configuration.

    WithOptionalDevice<TDevice>()

    Adds an optional device to control scheme.

    Declaration
    public InputActionSetupExtensions.ControlSchemeSyntax WithOptionalDevice<TDevice>() where TDevice : InputDevice
    Returns
    Type Description
    InputActionSetupExtensions.ControlSchemeSyntax

    The same control scheme syntax for further configuration.

    Type Parameters
    Name Description
    TDevice

    Type of device.

    WithRequiredDevice(string)

    Adds a required device to control scheme.

    Declaration
    public InputActionSetupExtensions.ControlSchemeSyntax WithRequiredDevice(string controlPath)
    Parameters
    Type Name Description
    string controlPath

    Device path, like <Gamepad>.

    Returns
    Type Description
    InputActionSetupExtensions.ControlSchemeSyntax

    The same control scheme syntax for further configuration.

    WithRequiredDevice<TDevice>()

    Adds a required device to control scheme.

    Declaration
    public InputActionSetupExtensions.ControlSchemeSyntax WithRequiredDevice<TDevice>() where TDevice : InputDevice
    Returns
    Type Description
    InputActionSetupExtensions.ControlSchemeSyntax

    The same control scheme syntax for further configuration.

    Type Parameters
    Name Description
    TDevice

    Type of device.


    Did you find this page useful? Please give it a rating:

    Thanks for rating this page!

    Report a problem on this page

    What kind of problem would you like to report?

    • This page needs code samples
    • Code samples do not work
    • Information is missing
    • Information is incorrect
    • Information is unclear or confusing
    • There is a spelling/grammar error on this page
    • Something else

    Thanks for letting us know! This page has been marked for review based on your feedback.

    If you have time, you can provide more information to help us fix the problem faster.

    Provide more information

    You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:

    You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:

    You've told us there is information missing from this page. Please tell us more about what's missing:

    You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:

    You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:

    You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:

    You've told us this page has a problem. Please tell us more about what's wrong:

    Thank you for helping to make the Unity documentation better!

    Your feedback has been submitted as a ticket for our documentation team to review.

    We are not able to reply to every ticket submitted.

    In This Article
    • Methods
      • Done()
      • OrWithOptionalDevice(string)
      • OrWithOptionalDevice<TDevice>()
      • OrWithRequiredDevice(string)
      • OrWithRequiredDevice<TDevice>()
      • WithBindingGroup(string)
      • WithOptionalDevice(string)
      • WithOptionalDevice<TDevice>()
      • WithRequiredDevice(string)
      • WithRequiredDevice<TDevice>()
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)