Interface IInputActionCollection
A collection of input actions (see InputAction).
Inherited Members
Namespace: UnityEngine.InputSystem
Assembly: Unity.InputSystem.dll
Syntax
public interface IInputActionCollection : IEnumerable<InputAction>, IEnumerable
Properties
bindingMask
Optional mask applied to all bindings in the collection.
Declaration
InputBinding? bindingMask { get; set; }
Property Value
Type | Description |
---|---|
InputBinding? |
Remarks
If this is not null, only bindings that match the mask will be used.
Modifying this property while any of the actions in the collection are enabled will lead to the actions getting disabled temporarily and then re-enabled.
See Also
controlSchemes
List of control schemes defined for the set of actions.
Declaration
ReadOnlyArray<InputControlScheme> controlSchemes { get; }
Property Value
Type | Description |
---|---|
ReadOnlyArray<InputControlScheme> |
Remarks
Control schemes are optional and the list may be empty.
See Also
devices
Devices to use with the actions in this collection.
Declaration
ReadOnlyArray<InputDevice>? devices { get; set; }
Property Value
Type | Description |
---|---|
ReadOnlyArray<InputDevice>? |
Remarks
If this is set, actions in the collection will exclusively bind to devices in the given list. For example, if two gamepads are present in the system yet only one gamepad is listed here, then a "<Gamepad>/leftStick" binding will only bind to the gamepad in the list and not to the one that is only available globally.
Modifying this property after bindings in the collection have already been resolved, will lead to controls getting refreshed. If any of the actions in the collection are currently in progress (see phase), the actions will remain unaffected and in progress except if the controls currently driving them (see activeControl) are no longer part of any of the selected devices. In that case, the action is canceled.
See Also
Methods
Contains(InputAction)
Check whether the given action is contained in this collection.
Declaration
bool Contains(InputAction action)
Parameters
Type | Name | Description |
---|---|---|
InputAction | action | An arbitrary input action. |
Returns
Type | Description |
---|---|
bool | True if the given action is contained in the collection, false if not. |
Remarks
Calling this method will not allocate GC memory (unlike when iterating generically over the collection). Also, a collection may have a faster containment check rather than having to search through all its actions.
See Also
Disable()
Disable all actions in the collection.
Declaration
void Disable()
See Also
Enable()
Enable all actions in the collection.
Declaration
void Enable()