Struct DefaultInputActions.UIActions
Assembly: Unity.InputSystem.dll
public struct DefaultInputActions.UIActions
Constructors
Declaration
public UIActions(DefaultInputActions wrapper)
Parameters
Properties
Declaration
public InputAction Cancel { get; }
Property Value
Declaration
public InputAction Click { get; }
Property Value
Declaration
public InputAction MiddleClick { get; }
Property Value
Declaration
public InputAction Navigate { get; }
Property Value
Declaration
public InputAction Point { get; }
Property Value
Declaration
public InputAction RightClick { get; }
Property Value
Declaration
public InputAction ScrollWheel { get; }
Property Value
Declaration
public InputAction Submit { get; }
Property Value
Declaration
public InputAction TrackedDeviceOrientation { get; }
Property Value
Declaration
public InputAction TrackedDevicePosition { get; }
Property Value
Declaration
public bool enabled { get; }
Property Value
Methods
Declaration
Declaration
Declaration
public InputActionMap Get()
Returns
Declaration
public void SetCallbacks(DefaultInputActions.IUIActions instance)
Parameters
Operators
Declaration
public static implicit operator InputActionMap(DefaultInputActions.UIActions set)
Parameters
Returns