Namespace UnityEngine.InputSystem.Composites
Classes
AxisComposite
A single axis value computed from one axis that pulls in the negative direction (minValue) and one axis that pulls in the positive direction (maxValue).
ButtonWithOneModifier
A button with an additional modifier. The button only triggers when the modifier is pressed.
ButtonWithTwoModifiers
A button with two additional modifiers. The button only triggers when both modifiers are pressed.
OneModifierComposite
A binding with an additional modifier. The bound controls only trigger when the modifier is pressed.
TwoModifiersComposite
A binding with two additional modifiers modifier. The bound controls only trigger when both modifiers are pressed.
Vector2Composite
A 2D planar motion vector computed from an up+down button pair and a left+right button pair.
Vector3Composite
A 3D vector formed from six floating-point inputs.
Enums
AxisComposite.WhichSideWins
What happens to the value of an AxisComposite if both positive and negative are actuated at the same time.
Vector2Composite.Mode
Determines how a Vector2
is synthesized from part controls.
Vector3Composite.Mode
Determines how a Vector3
is synthesized from part controls.