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    Class Sensor

    Base class representing any sensor kind of input device.

    Inheritance
    Object
    InputControl
    InputDevice
    Sensor
    Accelerometer
    AmbientTemperatureSensor
    AttitudeSensor
    GravitySensor
    Gyroscope
    HumiditySensor
    LightSensor
    LinearAccelerationSensor
    MagneticFieldSensor
    PressureSensor
    ProximitySensor
    StepCounter
    Inherited Members
    InputDevice.InvalidDeviceId
    InputDevice.description
    InputDevice.enabled
    InputDevice.canRunInBackground
    InputDevice.added
    InputDevice.remote
    InputDevice.native
    InputDevice.updateBeforeRender
    InputDevice.deviceId
    InputDevice.lastUpdateTime
    InputDevice.wasUpdatedThisFrame
    InputDevice.allControls
    InputDevice.valueType
    InputDevice.valueSizeInBytes
    InputDevice.ReadValueFromBufferAsObject(Void*, Int32)
    InputDevice.ReadValueFromStateAsObject(Void*)
    InputDevice.ReadValueFromStateIntoBuffer(Void*, Void*, Int32)
    InputDevice.CompareValue(Void*, Void*)
    InputDevice.MakeCurrent()
    InputDevice.OnAdded()
    InputDevice.OnRemoved()
    InputDevice.OnConfigurationChanged()
    InputDevice.ExecuteCommand<TCommand>(TCommand)
    InputDevice.ExecuteCommand(InputDeviceCommand*)
    InputControl.name
    InputControl.displayName
    InputControl.shortDisplayName
    InputControl.path
    InputControl.layout
    InputControl.variants
    InputControl.device
    InputControl.parent
    InputControl.children
    InputControl.usages
    InputControl.aliases
    InputControl.stateBlock
    InputControl.noisy
    InputControl.synthetic
    InputControl.Item[String]
    InputControl.magnitude
    InputControl.ToString()
    InputControl.EvaluateMagnitude()
    InputControl.EvaluateMagnitude(Void*)
    InputControl.WriteValueFromBufferIntoState(Void*, Int32, Void*)
    InputControl.WriteValueFromObjectIntoState(Object, Void*)
    InputControl.TryGetChildControl(String)
    InputControl.TryGetChildControl<TControl>(String)
    InputControl.GetChildControl(String)
    InputControl.GetChildControl<TControl>(String)
    InputControl.FinishSetup()
    InputControl.RefreshConfigurationIfNeeded()
    InputControl.RefreshConfiguration()
    InputControl.m_StateBlock
    InputControl.currentStatePtr
    InputControl.previousFrameStatePtr
    InputControl.defaultStatePtr
    InputControl.noiseMaskPtr
    InputControl.stateOffsetRelativeToDeviceRoot
    InputControl.optimizedControlDataType
    InputControl.CalculateOptimizedControlDataType()
    InputControl.ApplyParameterChanges()
    Namespace: UnityEngine.InputSystem
    Syntax
    public class Sensor : InputDevice
    Remarks

    Sensors represent device environmental sensors, such as Accelerometers, Gyroscopes, GravitySensors and others.

    Unlike other devices, sensor devices usually start out in a disabled state in order to reduce energy consumption (i.e. preserve battery life) when the sensors are not in fact used. To enable a specific sensor, call EnableDevice(InputDevice) on the device instance.

    // Enable the gyroscope.
    InputSystem.EnableDevice(Gyroscope.current);

    Sensors are usually sampled automatically by the platform at regular intervals. For example, if a sensor is sampled at 50Hz, the platform will queue an event with an update at a rate of roughly 50 events per second. The default sampling rate for a sensor is usually platform-specific. A custom sampling frequency can be set through samplingFrequency but be aware that there may be limitations for how fast a given sensor can be sampled.

    Properties

    samplingFrequency

    The frequency (in Hertz) at which the underlying sensor will be refreshed and at which update events for it will be queued.

    Declaration
    public float samplingFrequency { get; set; }
    Property Value
    Type Description
    Single

    Times per second at which the sensor is refreshed.

    Remarks

    Note that when setting sampling frequencies, there may be limits on the range of frequencies supported by the underlying hardware/platform.

    To support querying sampling frequencies, a sensor device must implement UnityEngine.InputSystem.LowLevel.QuerySamplingFrequencyCommand. To support setting frequencies, it must implemenet SetSamplingFrequencyCommand.

    Exceptions
    Type Condition
    NotSupportedException

    Thrown when reading the property and the underlying sensor does not support querying of sampling frequencies.

    Extension Methods

    InputControlExtensions.FindInParentChain<TControl>(InputControl)
    InputControlExtensions.IsPressed(InputControl, Single)
    InputControlExtensions.IsActuated(InputControl, Single)
    InputControlExtensions.ReadValueAsObject(InputControl)
    InputControlExtensions.ReadValueIntoBuffer(InputControl, Void*, Int32)
    InputControlExtensions.ReadDefaultValueAsObject(InputControl)
    InputControlExtensions.ReadValueFromEventAsObject(InputControl, InputEventPtr)
    InputControlExtensions.WriteValueFromObjectIntoEvent(InputControl, InputEventPtr, Object)
    InputControlExtensions.WriteValueIntoState(InputControl, Void*)
    InputControlExtensions.WriteValueIntoState<TValue>(InputControl, TValue, Void*)
    InputControlExtensions.WriteValueIntoEvent<TValue>(InputControl, TValue, InputEventPtr)
    InputControlExtensions.CopyState(InputDevice, Void*, Int32)
    InputControlExtensions.CopyState<TState>(InputDevice, out TState)
    InputControlExtensions.CheckStateIsAtDefault(InputControl)
    InputControlExtensions.CheckStateIsAtDefault(InputControl, Void*, Void*)
    InputControlExtensions.CheckStateIsAtDefaultIgnoringNoise(InputControl)
    InputControlExtensions.CheckStateIsAtDefaultIgnoringNoise(InputControl, Void*)
    InputControlExtensions.CompareStateIgnoringNoise(InputControl, Void*)
    InputControlExtensions.CompareState(InputControl, Void*, Void*, Void*)
    InputControlExtensions.CompareState(InputControl, Void*, Void*)
    InputControlExtensions.HasValueChangeInState(InputControl, Void*)
    InputControlExtensions.HasValueChangeInEvent(InputControl, InputEventPtr)
    InputControlExtensions.GetStatePtrFromStateEvent(InputControl, InputEventPtr)
    InputControlExtensions.ResetToDefaultStateInEvent(InputControl, InputEventPtr)
    InputControlExtensions.FindControlsRecursive<TControl>(InputControl, IList<TControl>, Func<TControl, Boolean>)

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    In This Article
    • Properties
      • samplingFrequency
    • Extension Methods
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