Determines how the triggering of an action or other input-related events are relayed to other GameObjects.
public enum PlayerNotifications
Fields
Name |
Description |
Value |
BroadcastMessages |
Like SendMessages but instead of using SendMessage,
use BroadcastMessage.
|
|
InvokeCSharpEvents |
Use plain C# callbacks.
|
|
InvokeUnityEvents |
Have a separate UnityEvent for each notification.
Allows wiring up target methods to invoke such that the connection is persisted in Unity serialized data.
See actionEvents and related callbacks such as controlsChangedEvent.
|
|
SendMessages |
Use SendMessage to send a message to the GameObject
that PlayerInput belongs to.
The message name will be the name of the action (e.g. "Jump"; it will not include the action map name),
and the object will be the PlayerInput on which the action was triggered.
If the notification is for an action that was triggered, SendMessageOptions will be
RequireReceiver (i.e. an error will be logged if there is no corresponding
method). Otherwise it will be DontRequireReceiver.
|
|
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.