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    Struct RequestResetCommand

    A command to tell the runtime to reset the device to it's default state.

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Namespace: UnityEngine.InputSystem.LowLevel
    Syntax
    public struct RequestResetCommand : IInputDeviceCommandInfo
    Remarks

    This triggers an event being sent from the device that represents an empty, or untouched device.

    Fields

    baseCommand

    Declaration
    public InputDeviceCommand baseCommand
    Field Value
    Type Description
    InputDeviceCommand

    Properties

    Type

    Declaration
    public static readonly FourCC Type { get; }
    Property Value
    Type Description
    FourCC

    typeStatic

    Declaration
    public readonly FourCC typeStatic { get; }
    Property Value
    Type Description
    FourCC
    Implements
    IInputDeviceCommandInfo.typeStatic

    Methods

    Create()

    Declaration
    public static RequestResetCommand Create()
    Returns
    Type Description
    RequestResetCommand

    See Also

    RequestSyncCommand
    In This Article
    • Fields
      • baseCommand
    • Properties
      • Type
      • typeStatic
    • Methods
      • Create()
    • See Also
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