Struct DeviceResetEvent
Event that causes the state of an InputDevice to be reset (see ResetDevice(InputDevice, Boolean)).
Namespace: UnityEngine.InputSystem.LowLevel
Syntax
public struct DeviceResetEvent : IInputEventTypeInfo
Fields
baseEvent
Common event data.
Declaration
public InputEvent baseEvent
Field Value
| Type | Description | 
|---|---|
| InputEvent | 
hardReset
Whether to also reset dontReset controls.
Declaration
public bool hardReset
Field Value
| Type | Description | 
|---|---|
| Boolean | 
Type
Declaration
public const int Type = 1146245972
Field Value
| Type | Description | 
|---|---|
| Int32 | 
Properties
typeStatic
Declaration
public readonly FourCC typeStatic { get; }
Property Value
| Type | Description | 
|---|---|
| FourCC | 
Implements
Methods
Create(Int32, Boolean, Double)
Declaration
public static DeviceResetEvent Create(int deviceId, bool hardReset = false, double time = -1)
Parameters
| Type | Name | Description | 
|---|---|---|
| Int32 | deviceId | |
| Boolean | hardReset | |
| Double | time | 
Returns
| Type | Description | 
|---|---|
| DeviceResetEvent |