Enum PlayerNotifications
Determines how the triggering of an action or other input-related events are relayed to other GameObjects.
Namespace: UnityEngine.InputSystem
Syntax
public enum PlayerNotifications : int
Fields
| Name | Description | Value | 
|---|---|---|
| BroadcastMessages | Like SendMessages but instead of using   | 
|
| InvokeCSharpEvents | Use plain C# callbacks.  | 
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| InvokeUnityEvents | Have a separate UnityEvent for each notification. Allows wiring up target methods to invoke such that the connection is persisted in Unity serialized data. See actionEvents and related callbacks such as controlsChangedEvent.  | 
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| SendMessages | Use  The message name will be the name of the action (e.g. "Jump"; it will not include the action map name), and the object will be the PlayerInput on which the action was triggered. If the notification is for an action that was triggered,   |