Struct InputControlScheme
A named set of zero or more device requirements along with an associated binding group.
Namespace: UnityEngine.InputSystem
Syntax
public struct InputControlScheme : IEquatable<InputControlScheme>
Remarks
Control schemes provide an additional layer on top of binding groups. While binding groups allow differentiating sets of bindings (e.g. a "Keyboard&Mouse" group versus a "Gamepad" group), control schemes impose a set of devices requirements that must be met in order for a specific set of bindings to be usable.
Note that control schemes can only be defined at the InputActionAsset level.
Constructors
InputControlScheme(String, IEnumerable<InputControlScheme.DeviceRequirement>, String)
Initialize the control scheme with the given name, device requirements, and binding group.
Declaration
public InputControlScheme(string name, IEnumerable<InputControlScheme.DeviceRequirement> devices = null, string bindingGroup = null)
Parameters
Type | Name | Description |
---|---|---|
String | name | Name to use for the scheme. Required. |
IEnumerable<InputControlScheme.DeviceRequirement> | devices | List of device requirements. |
String | bindingGroup | Name to use for the binding group (see groups)
associated with the control scheme. If this is |
Properties
bindingGroup
Binding group that is associated with the control scheme. Not null
or empty
except if InputControlScheme is invalid (i.e. default-initialized).
Declaration
public string bindingGroup { get; set; }
Property Value
Type | Description |
---|---|
String | Binding group for the scheme. |
Remarks
All bindings in this group are considered to be part of the control scheme.
See Also
deviceRequirements
Devices used by the control scheme.
Declaration
public readonly ReadOnlyArray<InputControlScheme.DeviceRequirement> deviceRequirements { get; }
Property Value
Type | Description |
---|---|
ReadOnlyArray<InputControlScheme.DeviceRequirement> | Device requirements of the scheme. |
Remarks
No two entries will be allowed to match the same control or device at runtime in order for the requirements of the control scheme to be considered satisfied. If, for example, one entry requires a "<Gamepad>" and another entry requires a "<Gamepad>", then at runtime two gamepads will be required even though a single one will match both requirements individually. However, if, for example, one entry requires "<Gamepad>/leftStick" and another requires "<Gamepad>, the same device can match both requirements as each one resolves to a different control.
It it allowed to define control schemes without device requirements, i.e. for which this property will be an empty array. Note, however, that features such as automatic control scheme switching in PlayerInput will not work with such control schemes.
name
Name of the control scheme. Not null
or empty except if InputControlScheme
instance is invalid (i.e. default-initialized).
Declaration
public readonly string name { get; }
Property Value
Type | Description |
---|---|
String | Name of the scheme. |
Remarks
May be empty or null except if the control scheme is part of an InputActionAsset.
See Also
Methods
Equals(Object)
Declaration
public override bool Equals(object obj)
Parameters
Type | Name | Description |
---|---|---|
Object | obj |
Returns
Type | Description |
---|---|
Boolean |
Equals(InputControlScheme)
Declaration
public bool Equals(InputControlScheme other)
Parameters
Type | Name | Description |
---|---|---|
InputControlScheme | other |
Returns
Type | Description |
---|---|
Boolean |
FindControlSchemeForDevice<TSchemes>(InputDevice, TSchemes)
Return the first control schemes from the given list that supports the given device (see SupportsDevice(InputDevice)).
Declaration
public static InputControlScheme? FindControlSchemeForDevice<TSchemes>(InputDevice device, TSchemes schemes)
where TSchemes : IEnumerable<InputControlScheme>
Parameters
Type | Name | Description |
---|---|---|
InputDevice | device | An input device. |
TSchemes | schemes | A list of control schemes. Can be empty. |
Returns
Type | Description |
---|---|
Nullable<InputControlScheme> | The first schemes from |
Type Parameters
Name | Description |
---|---|
TSchemes | Collection type to use for the list of schemes. |
FindControlSchemeForDevices<TDevices, TSchemes>(TDevices, TSchemes, out InputControlScheme, out InputControlScheme.MatchResult, InputDevice, Boolean)
Declaration
public static bool FindControlSchemeForDevices<TDevices, TSchemes>(TDevices devices, TSchemes schemes, out InputControlScheme controlScheme, out InputControlScheme.MatchResult matchResult, InputDevice mustIncludeDevice = null, bool allowUnsuccessfulMatch = false)
where TDevices : IReadOnlyList<InputDevice> where TSchemes : IEnumerable<InputControlScheme>
Parameters
Type | Name | Description |
---|---|---|
TDevices | devices | |
TSchemes | schemes | |
InputControlScheme | controlScheme | |
InputControlScheme.MatchResult | matchResult | |
InputDevice | mustIncludeDevice | |
Boolean | allowUnsuccessfulMatch |
Returns
Type | Description |
---|---|
Boolean |
Type Parameters
Name | Description |
---|---|
TDevices | |
TSchemes |
FindControlSchemeForDevices<TDevices, TSchemes>(TDevices, TSchemes, InputDevice, Boolean)
Given a list of devices and a list of control schemes, find the most suitable control scheme to use with the devices.
Declaration
public static InputControlScheme? FindControlSchemeForDevices<TDevices, TSchemes>(TDevices devices, TSchemes schemes, InputDevice mustIncludeDevice = null, bool allowUnsuccesfulMatch = false)
where TDevices : IReadOnlyList<InputDevice> where TSchemes : IEnumerable<InputControlScheme>
Parameters
Type | Name | Description |
---|---|---|
TDevices | devices | A list of devices. If the list is empty, only schemes with empty deviceRequirements lists will get matched. |
TSchemes | schemes | A list of control schemes. |
InputDevice | mustIncludeDevice | If not |
Boolean | allowUnsuccesfulMatch | If true, then allow returning a match that has unsatisfied requirements but still matched at least some requirement. If there are several unsuccessful matches, the returned scheme is still the highest scoring one among those. |
Returns
Type | Description |
---|---|
Nullable<InputControlScheme> | The control scheme that best matched the given devices or |
Type Parameters
Name | Description |
---|---|
TDevices | Collection type to use for the list of devices. |
TSchemes | Collection type to use for the list of schemes. |
Remarks
Any successful match (see isSuccessfulMatch) will be considered. The one that matches the most amount of devices (see devices) will be returned. If more than one schemes matches equally well, the first one encountered in the list is returned.
Note that schemes are not required to match all devices available in the list. The result will simply be the scheme that matched the most devices of what was devices. Use PickDevicesFrom<TDevices>(TDevices, InputDevice) to find the devices that a control scheme selects.
This method is parameterized over TDevices
and TSchemes
to allow avoiding GC heap allocations from boxing of structs such as ReadOnlyArray<TValue>.
// Create an .inputactions asset.
var asset = ScriptableObject.CreateInstance<InputActionAsset>();
// Add some control schemes to the asset.
asset.AddControlScheme("KeyboardMouse")
.WithRequiredDevice<Keyboard>()
.WithRequiredDevice<Mouse>());
asset.AddControlScheme("Gamepad")
.WithRequiredDevice<Gamepad>());
asset.AddControlScheme("DualGamepad")
.WithRequiredDevice<Gamepad>())
.WithOptionalGamepad<Gamepad>());
// Add some devices that we can test with.
var keyboard = InputSystem.AddDevice<Keyboard>();
var mouse = InputSystem.AddDevice<Mouse>();
var gamepad1 = InputSystem.AddDevice<Gamepad>();
var gamepad2 = InputSystem.AddDevice<Gamepad>();
// Matching with just a keyboard won't match any scheme.
InputControlScheme.FindControlSchemeForDevices(
new InputDevice[] { keyboard }, asset.controlSchemes);
// Matching with a keyboard and mouse with match the "KeyboardMouse" scheme.
InputControlScheme.FindControlSchemeForDevices(
new InputDevice[] { keyboard, mouse }, asset.controlSchemes);
// Matching with a single gamepad will match the "Gamepad" scheme.
// Note that since the second gamepad is optional in "DualGamepad" could
// match the same set of devices but it doesn't match any better than
// "Gamepad" and that one comes first in the list.
InputControlScheme.FindControlSchemeForDevices(
new InputDevice[] { gamepad1 }, asset.controlSchemes);
// Matching with two gamepads will match the "DualGamepad" scheme.
// Note that "Gamepad" will match this device list as well. If "DualGamepad"
// didn't exist, "Gamepad" would be the result here. However, "DualGamepad"
// matches the list better than "Gamepad" so that's what gets returned here.
InputControlScheme.FindControlSchemeForDevices(
new InputDevice[] { gamepad1, gamepad2 }, asset.controlSchemes);
GetHashCode()
Declaration
public override int GetHashCode()
Returns
Type | Description |
---|---|
Int32 |
PickDevicesFrom<TDevices>(TDevices, InputDevice)
Based on a list of devices, make a selection that matches the deviceRequirements imposed by the control scheme.
Declaration
public InputControlScheme.MatchResult PickDevicesFrom<TDevices>(TDevices devices, InputDevice favorDevice = null)
where TDevices : IReadOnlyList<InputDevice>
Parameters
Type | Name | Description |
---|---|---|
TDevices | devices | A list of devices to choose from. |
InputDevice | favorDevice | If not null, the device will be favored over other devices in |
Returns
Type | Description |
---|---|
InputControlScheme.MatchResult | A InputControlScheme.MatchResult structure containing the result of the pick. Note that this structure must be manually Dispose() or unmanaged memory will be leaked. |
Type Parameters
Name | Description |
---|---|
TDevices |
Remarks
Does not allocate managed memory.
SupportsDevice(InputDevice)
Whether the control scheme has a requirement in deviceRequirements that targets the given device.
Declaration
public bool SupportsDevice(InputDevice device)
Parameters
Type | Name | Description |
---|---|---|
InputDevice | device | An input device. |
Returns
Type | Description |
---|---|
Boolean | True if the control scheme has a device requirement matching the device. |
Remarks
Note that both optional (see isOptional) and non-optional device requirements are taken into account.
ToString()
Declaration
public override string ToString()
Returns
Type | Description |
---|---|
String |
Operators
Equality(InputControlScheme, InputControlScheme)
Declaration
public static bool operator ==(InputControlScheme left, InputControlScheme right)
Parameters
Type | Name | Description |
---|---|---|
InputControlScheme | left | |
InputControlScheme | right |
Returns
Type | Description |
---|---|
Boolean |
Inequality(InputControlScheme, InputControlScheme)
Declaration
public static bool operator !=(InputControlScheme left, InputControlScheme right)
Parameters
Type | Name | Description |
---|---|---|
InputControlScheme | left | |
InputControlScheme | right |
Returns
Type | Description |
---|---|
Boolean |