Class Vector3Composite
A 3D vector formed from six floating-point inputs.
Inherited Members
Namespace: UnityEngine.InputSystem.Composites
Syntax
public class Vector3Composite : InputBindingComposite<Vector3>
Remarks
Depending on the setting of mode, the vector is either in the [-1..1] range on each axis (normalized or not depending on mode) or is in the full value range of the input controls.
action.AddCompositeBinding("3DVector")
.With("Forward", "<Keyboard>/w")
.With("Backward", "<Keyboard>/s")
.With("Left", "<Keyboard>/a")
.With("Right", "<Keyboard>/d")
.With("Up", "<Keyboard>/q")
.With("Down", "<Keyboard>/e");
Fields
backward
Binding for the button that represents the right (that is, (0,0,-1)
) direction of the vector.
Declaration
public int backward
Field Value
Type | Description |
---|---|
Int32 |
Remarks
This property is automatically assigned by the input system.
down
Binding for the button that represents the down (that is, (0,-1,0)
) direction of the vector.
Declaration
public int down
Field Value
Type | Description |
---|---|
Int32 |
Remarks
This property is automatically assigned by the input system.
forward
Binding for the button that represents the right (that is, (0,0,1)
) direction of the vector.
Declaration
public int forward
Field Value
Type | Description |
---|---|
Int32 |
Remarks
This property is automatically assigned by the input system.
left
Binding for the button that represents the left (that is, (-1,0,0)
) direction of the vector.
Declaration
public int left
Field Value
Type | Description |
---|---|
Int32 |
Remarks
This property is automatically assigned by the input system.
mode
Declaration
public Vector3Composite.Mode mode
Field Value
Type | Description |
---|---|
Vector3Composite.Mode | Determines how X, Y, and Z of the resulting |
right
Binding for the button that represents the right (that is, (1,0,0)
) direction of the vector.
Declaration
public int right
Field Value
Type | Description |
---|---|
Int32 |
Remarks
This property is automatically assigned by the input system.
up
Binding for the button that represents the up (that is, (0,1,0)
) direction of the vector.
Declaration
public int up
Field Value
Type | Description |
---|---|
Int32 |
Remarks
This property is automatically assigned by the input system.
Methods
ReadValue(ref InputBindingCompositeContext)
Read a value for the composite given the supplied context.
Declaration
public override Vector3 ReadValue(ref InputBindingCompositeContext context)
Parameters
Type | Name | Description |
---|---|---|
InputBindingCompositeContext | context | Callback context for the binding composite. Use this to access the values supplied by part bindings. |
Returns
Type | Description |
---|---|
Vector3 | The current value of the composite according to the state made
accessible through |
Overrides
Remarks
This is the main method to implement in custom composites.
public class CustomComposite : InputBindingComposite<float>
{
[InputControl(layout = "Button")]
public int button;
public float scaleFactor = 1;
public override float ReadValue(ref InputBindingComposite context)
{
return context.ReadValue<float>(button) * scaleFactor;
}
}
The other method to consider overriding is EvaluateMagnitude(ref InputBindingCompositeContext).