Class ButtonWithTwoModifiers
A button with two additional modifiers. The button only triggers when both modifiers are pressed.
Inherited Members
Namespace: UnityEngine.InputSystem.Composites
Syntax
public class ButtonWithTwoModifiers : InputBindingComposite<float>
Remarks
This composite can be used to require two other buttons to be held while using the control that triggers the action. This is most commonly used on keyboards to require two of the modifier keys (shift, ctrl, or alt) to be held in combination with another key, e.g. "CTRL+SHIFT+1".
// Create a button action that triggers when CTRL+SHIFT+1
// is pressed on the keyboard.
var action = new InputAction(type: InputActionType.Button);
action.AddCompositeBinding("TwoModifiers")
.With("Modifier1", "<Keyboard>/leftCtrl")
.With("Modifier1", "<Keyboard>/rightCtrl")
.With("Modifier2", "<Keyboard>/leftShift")
.With("Modifier2", "<Keyboard>/rightShift")
.With("Button", "<Keyboard>/1")
Note that this is not restricted to the keyboard and will preserve the full value of the button.
// Create a button action that requires the A and X button on the
// gamepad to be held and will then trigger from the gamepad's
// left trigger button.
var action = new InputAction(type: InputActionType.Button);
action.AddCompositeBinding("ButtonWithTwoModifiers")
.With("Modifier1", "<Gamepad>/buttonSouth")
.With("Modifier2", "<Gamepad>/buttonWest")
.With("Button", "<Gamepad>/leftTrigger");
Fields
button
Binding for the button that is gated by modifier1 and modifier2. The composite will assume the value of this button while both of the modifiers are pressed.
Declaration
public int button
Field Value
Type | Description |
---|---|
Int32 | Part index to use with ReadValue<TValue>(Int32). |
Remarks
This property is automatically assigned by the input system.
modifier1
Binding for the first button that acts as a modifier, e.g. <Keyboard/leftCtrl
.
Declaration
public int modifier1
Field Value
Type | Description |
---|---|
Int32 | Part index to use with ReadValue<TValue>(Int32). |
Remarks
This property is automatically assigned by the input system.
modifier2
Binding for the second button that acts as a modifier, e.g. <Keyboard/leftCtrl
.
Declaration
public int modifier2
Field Value
Type | Description |
---|---|
Int32 | Part index to use with ReadValue<TValue>(Int32). |
Remarks
This property is automatically assigned by the input system.
Methods
EvaluateMagnitude(ref InputBindingCompositeContext)
Same as ReadValue(ref InputBindingCompositeContext) in this case.
Declaration
public override float EvaluateMagnitude(ref InputBindingCompositeContext context)
Parameters
Type | Name | Description |
---|---|---|
InputBindingCompositeContext | context | Evaluation context passed in from the input system. |
Returns
Type | Description |
---|---|
Single | A >0 value if the composite is currently actuated. |
Overrides
ReadValue(ref InputBindingCompositeContext)
Return the value of the button part while both modifier1 and modifier2 are pressed. Otherwise return 0.
Declaration
public override float ReadValue(ref InputBindingCompositeContext context)
Parameters
Type | Name | Description |
---|---|---|
InputBindingCompositeContext | context | Evaluation context passed in from the input system. |
Returns
Type | Description |
---|---|
Single | The current value of the composite. |