Update Mode
This setting determines when the Input System processes input. The Input System can process input in one of three distinct ways:
| Type | Description |
|---|---|
Process Events In Dynamic Update |
The Input System processes events at irregular intervals determined by the current framerate. |
Process Events In Fixed Update |
The Input System processes events at fixed-length intervals. This corresponds to how MonoBehaviour.FixedUpdate operates. The length of each interval is determined by Time.fixedDeltaTime. |
Process Events Manually |
The Input System does not process events automatically. Instead, it processes them whenever you call InputSystem.Update(). |
Note
The system performs two additional types of updates in the form of InputUpdateType.BeforeRender (late update for XR tracking Devices) and InputUpdateType.Editor (for EditorWindows). Neither of these update types change how the application consumes input.