Responding to input
Learn how to implement responses to the input that you have configured in your project.
| Topic | Description |
|---|---|
| About responding to input | Learn the ways you can implement responses to input in your project. |
| Enabling actions | Learn to enable or disable actions to suit different situations. |
| Polling actions | Repeatedly check the status or value of an action. |
| Set callbacks on actions | Set up an action to inform your code that a certain type of input has occurred. |
| Read devices directly | Directly read the state of a device's controls. |
| Scripting with actions API overview | Learn about important APIs for scripting with actions in the Input System. |
| The Player Input component | Configure how actions map to methods or callbacks in the script that controls your player, and handle local multiplayer scenarios such as player lobbies, device filtering, and screen-splitting. |
| The Player Input Manager Component | Set up local multiplayer games, where multiple players share a single screen and multiple controllers. |