Devices
You can configure and respond to a variety of input devices in the Actions Editor window, but each type of device has its own unique features that sometimes require special handling, such as touches on a touchscreen, or text input on a keyboard.
Learn about supported input devices and their unique features in this section.
| Topic | Description |
|---|---|
| Types of input devices | Connect devices to your application. |
| Pointer devices | Configure devices that track input on a 2D surface, such as mice, or pens. |
| Keyboards | Configure devices that use a set of key controls. |
| Joysticks | Configure devices that have at least one input stick and one button. |
| Gamepads | Configure devices that have a D-pad and four face buttons. |
| Sensors | Configure devices that measure environmental input. |
| Human Interface Device specification | Use the Human Interface Device specification to implement peripheral user input devices connected to computers with USB or Bluetooth. |
| Supported devices reference | Explore platform support for each compatible device. |
| Devices (scripting) | Learn how to manage devices in code. |
| Custom devices | Create events and custom devices. |