Multiplayer UI input
Give each local player their own UI on a shared screen, with separate navigation and selection per controller or device.
The Input System uses a Multiplayer Event System so multiple UI Input Module instances can run at once—one per player. Start with the introduction, then configure components and Player Root hierarchy for your scene.
| Topic | Description |
|---|---|
| Introduction to multiplayer UI input | Learn how Multiplayer Event System scopes UI navigation to each player's controls on a shared screen. |
| Configure multiplayer UI input | Replace the Event System, assign Player Root, and wire UI Input Module actions for each player. |