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    Multiplayer UI input

    Give each local player their own UI on a shared screen, with separate navigation and selection per controller or device.

    The Input System uses a Multiplayer Event System so multiple UI Input Module instances can run at once—one per player. Start with the introduction, then configure components and Player Root hierarchy for your scene.

    Topic Description
    Introduction to multiplayer UI input Learn how Multiplayer Event System scopes UI navigation to each player's controls on a shared screen.
    Configure multiplayer UI input Replace the Event System, assign Player Root, and wire UI Input Module actions for each player.

    Additional resources

    • Use the Player Input component with UI
    • Using UI Input Module for UI support
    • Use a Virtual Mouse for UI cursor control
    • The Player Input component
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