Debugging
Learn how to investigate and troubleshoot the Input System when something isn't working as expected.
| Topic | Description |
|---|---|
| The input debugger window | Open the Input Debugger to inspect devices, actions, users, and layouts in the Editor and connected players. |
| Debug a device | Inspect a device's controls, state, and events in the Input Debugger. |
| Debug an action | Verify enabled actions, bindings, and mapped controls during Play mode. |
| Debug users and PlayerInput | Inspect InputUser and Player Input pairings, devices, and actions in the Users list. |
| Debug layouts | Browse registered control and device layouts in the Input Debugger. |
| Trace actions | Generate a log of all activity that happened on a particular set of Actions. |
| Visualizers | Monitor controls and actions in real time with the Visualizers sample. |
| Device Simulation | Learn how the Unity Device Simulator feeds touchscreen input into the Input System. |