Namespace UnityEngine.InputSystem.Composites
Classes
AxisComposite
A single axis value computed from one axis that pulls in the negative direction (min
ButtonWithOneModifier
A button with an additional modifier. The button only triggers when the modifier is pressed.
ButtonWithTwoModifiers
A button with two additional modifiers. The button only triggers when both modifiers are pressed.
OneModifierComposite
A binding with an additional modifier. The bound controls only trigger when the modifier is pressed.
TwoModifiersComposite
A binding with two additional modifiers modifier. The bound controls only trigger when both modifiers are pressed.
Vector2Composite
A 2D planar motion vector computed from an up+down button pair and a left+right button pair.
Vector3Composite
A 3D vector formed from six floating-point inputs.
Enums
AxisComposite.WhichSideWins
What happens to the value of an Axis
ButtonWithOneModifier.ModifiersOrder
Determines how a modifiers
keys need to be pressed in order or not.
ButtonWithTwoModifiers.ModifiersOrder
Determines how a modifiers
keys need to be pressed in order or not.
OneModifierComposite.ModifiersOrder
Determines how a modifiers
keys need to be pressed in order or not.
TwoModifiersComposite.ModifiersOrder
Determines how a modifiers
keys need to be pressed in order or not.
Vector2Composite.Mode
Determines how a Vector2
is synthesized from part controls.
Vector3Composite.Mode
Determines how a Vector3
is synthesized from part controls.