Enum TwoModifiersComposite.ModifiersOrder
Determines how a modifiers
keys need to be pressed in order or not.
Assembly: Unity.InputSystem.dll
public enum TwoModifiersComposite.ModifiersOrder
Fields
Name |
Description |
Default |
By default, if the setting shortcutKeysConsumeInput is enabled,
if binding is bound to only ButtonControls, then the composite requires
both modifier1 and modifier2 to be pressed before pressing binding.
This means that binding to, for example, Ctrl+Shift+B , the ctrl and shift keys have to be pressed, in any order,
before pressing the B key. This is the behavior usually expected with keyboard shortcuts.
If the setting shortcutKeysConsumeInput is disabled,
modifiers can be pressed after the button and the composite will still trigger.
|
Ordered |
if binding is bound to only ButtonControl s, then the composite requires
both modifier1 and modifier2 to be pressed before pressing binding.
This means that binding to, for example, Ctrl+Shift+B , the ctrl and shift keys have to be pressed, in any order,
before pressing the B key. This is the behavior usually expected with keyboard shortcuts.
|
Unordered |
modifier1 and/or modifier2 can be pressed after binding
and the composite will still trigger. The only requirement is for all of them to concurrently be in pressed state.
|
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