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    Struct AndroidGameControllerState

    Default state layout for Android game controller.

    Implements
    IInputStateTypeInfo
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Namespace: UnityEngine.InputSystem.Android.LowLevel
    Assembly: Unity.InputSystem.dll
    Syntax
    public struct AndroidGameControllerState : IInputStateTypeInfo

    Fields

    MaxAxes

    Declaration
    public const int MaxAxes = 48
    Field Value
    Type Description
    int

    MaxButtons

    Declaration
    public const int MaxButtons = 220
    Field Value
    Type Description
    int

    axis

    Declaration
    public float* axis
    Field Value
    Type Description
    float*

    buttons

    Declaration
    public uint* buttons
    Field Value
    Type Description
    uint*

    kFormat

    Declaration
    public static FourCC kFormat
    Field Value
    Type Description
    FourCC

    Properties

    format

    Declaration
    public FourCC format { get; }
    Property Value
    Type Description
    FourCC

    Methods

    WithAxis(AndroidAxis, float)

    Declaration
    public AndroidGameControllerState WithAxis(AndroidAxis axis, float value)
    Parameters
    Type Name Description
    AndroidAxis axis
    float value
    Returns
    Type Description
    AndroidGameControllerState

    WithButton(AndroidKeyCode, bool)

    Declaration
    public AndroidGameControllerState WithButton(AndroidKeyCode code, bool value = true)
    Parameters
    Type Name Description
    AndroidKeyCode code
    bool value
    Returns
    Type Description
    AndroidGameControllerState

    Implements

    IInputStateTypeInfo
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