Struct InputStateHistory.Record
Assembly: Unity.InputSystem.dll
Syntax
public struct InputStateHistory.Record : IEquatable<InputStateHistory.Record>
Properties
control
Declaration
public InputControl control { get; }
Property Value
index
Declaration
public int index { get; }
Property Value
next
Declaration
public InputStateHistory.Record next { get; }
Property Value
owner
Declaration
public InputStateHistory owner { get; }
Property Value
previous
Declaration
public InputStateHistory.Record previous { get; }
Property Value
time
Declaration
public double time { get; }
Property Value
valid
Declaration
public bool valid { get; }
Property Value
Methods
CopyFrom(Record)
Declaration
public void CopyFrom(InputStateHistory.Record record)
Parameters
Equals(object)
Declaration
public override bool Equals(object obj)
Parameters
Type |
Name |
Description |
object |
obj |
|
Returns
Overrides
Equals(Record)
Declaration
public bool Equals(InputStateHistory.Record other)
Parameters
Returns
GetHashCode()
Declaration
public override int GetHashCode()
Returns
Overrides
Declaration
public void* GetUnsafeExtraMemoryPtr()
Returns
GetUnsafeMemoryPtr()
Declaration
public void* GetUnsafeMemoryPtr()
Returns
ReadValueAsObject()
Declaration
public object ReadValueAsObject()
Returns
ReadValue<TValue>()
Declaration
public TValue ReadValue<TValue>() where TValue : struct
Returns
Type Parameters
ToString()
Declaration
public override string ToString()
Returns
Overrides
Implements