Struct DefaultInputActions.UIActions
  
  
  
  
  Assembly: Unity.InputSystem.dll
  
  
    public struct DefaultInputActions.UIActions
   
  Constructors
  
  
  
  
  Declaration
  
    public UIActions(DefaultInputActions wrapper)
   
  Parameters
  
  Properties
  
  
  
  
  Declaration
  
    public InputAction Cancel { get; }
   
  Property Value
  
  
  
  
  
  Declaration
  
    public InputAction Click { get; }
   
  Property Value
  
  
  
  
  
  Declaration
  
    public InputAction MiddleClick { get; }
   
  Property Value
  
  
  
  
  
  Declaration
  
    public InputAction Navigate { get; }
   
  Property Value
  
  
  
  
  
  Declaration
  
    public InputAction Point { get; }
   
  Property Value
  
  
  
  
  
  Declaration
  
    public InputAction RightClick { get; }
   
  Property Value
  
  
  
  
  
  Declaration
  
    public InputAction ScrollWheel { get; }
   
  Property Value
  
  
  
  
  
  Declaration
  
    public InputAction Submit { get; }
   
  Property Value
  
  
  
  
  
  Declaration
  
    public InputAction TrackedDeviceOrientation { get; }
   
  Property Value
  
  
  
  
  
  Declaration
  
    public InputAction TrackedDevicePosition { get; }
   
  Property Value
  
  
  
  
  
  Declaration
  
    public bool enabled { get; }
   
  Property Value
  
  Methods
  
  
  
  
  Declaration
  
  
  
  
  
  Declaration
  
  
  
  
  
  Declaration
  
    public InputActionMap Get()
   
  Returns
  
  
  
  
  
  Declaration
  
    public void SetCallbacks(DefaultInputActions.IUIActions instance)
   
  Parameters
  
  Operators
  
  
  
  
  Declaration
  
    public static implicit operator InputActionMap(DefaultInputActions.UIActions set)
   
  Parameters
  
  Returns