Enum InputUpdateType
Enum of different player loop positions where the input system can invoke its update mechanism.
Namespace: UnityEngine .InputSystem .LowLevel
Assembly: Unity.InputSystem.dll
Syntax
[Flags]
public enum InputUpdateType
Fields
Name | Description |
---|---|
BeforeRender | Input update that happens right before rendering. The BeforeRender update affects only devices that have before-render updates enabled. This
has to be done through a device's layout (update BeforeRender updates are useful to minimize lag of transform data that is used in rendering but is coming from external tracking devices. An example are HMDs. If the head transform used for the render camera is not synchronized right before rendering, it can result in a noticeable lag between head and camera movement. |
Default | |
Dynamic | Update corresponding to Update. Every frame has exactly one dynamic update. If not reconfigured using Unity Input updates run before script callbacks on MonoBehaviours are fired. |
Editor | Input update that happens right before Editor This update only occurs in the editor. It is triggered right before update. |
Fixed | Update corresponding to FixedUpdate. Every frame has zero or more fixed updates. These are run before the dynamic update for the frame. Input updates run before script callbacks on MonoBehaviours are fired. |
Manual | Input updates do not happen automatically but have to be triggered manually by calling Update(). |
None | Performs no actual update but still allows devices to reset themselves. Usually occurs immediately after domain reload. |