Struct DeviceResetEvent
Event that causes the state of an Input
Implements
Namespace: UnityEngine .InputSystem .LowLevel
Assembly: Unity.InputSystem.dll
Syntax
public struct DeviceResetEvent : IInputEventTypeInfo
Fields
Type
Declaration
public const int Type = 1146245972
Field Value
Type | Description |
---|---|
int |
See Also
baseEvent
Common event data.
Declaration
public InputEvent baseEvent
Field Value
Type | Description |
---|---|
Input |
See Also
hardReset
Whether to also reset dont
Declaration
public bool hardReset
Field Value
Type | Description |
---|---|
bool |
See Also
Properties
typeStatic
Declaration
public FourCC typeStatic { get; }
Property Value
Type | Description |
---|---|
Four |
See Also
Methods
Create(int, bool, double)
Declaration
public static DeviceResetEvent Create(int deviceId, bool hardReset = false, double time = -1)
Parameters
Returns
Type | Description |
---|---|
Device |