Struct AndroidGameControllerState
Default state layout for Android game controller.
Implements
Namespace: UnityEngine .InputSystem .Android.LowLevel
Assembly: Unity.InputSystem.dll
Syntax
public struct AndroidGameControllerState : IInputStateTypeInfo
Fields
MaxAxes
Declaration
public const int MaxAxes = 48
Field Value
Type | Description |
---|---|
int |
MaxButtons
Declaration
public const int MaxButtons = 220
Field Value
Type | Description |
---|---|
int |
axis
Declaration
public float* axis
Field Value
Type | Description |
---|---|
float* |
buttons
Declaration
public uint* buttons
Field Value
Type | Description |
---|---|
uint* |
kFormat
Declaration
public static FourCC kFormat
Field Value
Type | Description |
---|---|
Four |
Properties
format
Declaration
public FourCC format { get; }
Property Value
Type | Description |
---|---|
Four |
Methods
WithAxis(AndroidAxis, float)
Declaration
public AndroidGameControllerState WithAxis(AndroidAxis axis, float value)
Parameters
Type | Name | Description |
---|---|---|
Android |
axis | |
float | value |
Returns
Type | Description |
---|---|
Android |
WithButton(AndroidKeyCode, bool)
Declaration
public AndroidGameControllerState WithButton(AndroidKeyCode code, bool value = true)
Parameters
Type | Name | Description |
---|---|---|
Android |
code | |
bool | value |
Returns
Type | Description |
---|---|
Android |