Struct DisableDeviceCommand
Command to tell the runtime to no longer send events for the given device.
Namespace: UnityEngine.InputSystem.LowLevel
Syntax
public struct DisableDeviceCommand : IInputDeviceCommandInfo
Fields
baseCommand
Declaration
public InputDeviceCommand baseCommand
Field Value
| Type | Description | 
|---|---|
| InputDeviceCommand | 
Properties
Type
Declaration
public static FourCC Type { get; }
Property Value
| Type | Description | 
|---|---|
| FourCC | 
typeStatic
Declaration
public FourCC typeStatic { get; }
Property Value
| Type | Description | 
|---|---|
| FourCC | 
Implements
Methods
Create()
Declaration
public static DisableDeviceCommand Create()
Returns
| Type | Description | 
|---|---|
| DisableDeviceCommand |