Class Touchscreen | Package Manager UI website
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    Class Touchscreen

    A multi-touch surface.

    Inheritance
    System.Object
    InputControl
    InputDevice
    Pointer
    Touchscreen
    Inherited Members
    Pointer.position
    Pointer.delta
    Pointer.radius
    Pointer.pressure
    Pointer.press
    Pointer.Accumulate(InputControl<Single>, Void*, InputEventPtr)
    InputDevice.InvalidDeviceId
    InputDevice.description
    InputDevice.enabled
    InputDevice.canRunInBackground
    InputDevice.added
    InputDevice.remote
    InputDevice.native
    InputDevice.updateBeforeRender
    InputDevice.id
    InputDevice.lastUpdateTime
    InputDevice.wasUpdatedThisFrame
    InputDevice.allControls
    InputDevice.valueType
    InputDevice.valueSizeInBytes
    InputDevice.all
    InputDevice.ReadValueFromBufferAsObject(Void*, Int32)
    InputDevice.ReadValueFromStateAsObject(Void*)
    InputDevice.ReadValueFromStateIntoBuffer(Void*, Void*, Int32)
    InputDevice.CompareValue(Void*, Void*)
    InputDevice.OnAdded()
    InputDevice.ExecuteCommand<TCommand>(TCommand)
    InputControl.name
    InputControl.displayName
    InputControl.shortDisplayName
    InputControl.path
    InputControl.layout
    InputControl.variants
    InputControl.device
    InputControl.parent
    InputControl.children
    InputControl.usages
    InputControl.aliases
    InputControl.stateBlock
    InputControl.noisy
    InputControl.synthetic
    InputControl.Item[String]
    InputControl.ToString()
    InputControl.EvaluateMagnitude()
    InputControl.EvaluateMagnitude(Void*)
    InputControl.WriteValueFromBufferIntoState(Void*, Int32, Void*)
    InputControl.WriteValueFromObjectIntoState(Object, Void*)
    InputControl.TryGetChildControl(String)
    InputControl.TryGetChildControl<TControl>(String)
    InputControl.GetChildControl(String)
    InputControl.GetChildControl<TControl>(String)
    InputControl.RefreshConfigurationIfNeeded()
    InputControl.RefreshConfiguration()
    InputControl.m_StateBlock
    InputControl.currentStatePtr
    InputControl.previousFrameStatePtr
    InputControl.defaultStatePtr
    InputControl.noiseMaskPtr
    InputControl.stateOffsetRelativeToDeviceRoot
    Namespace: UnityEngine.InputSystem
    Syntax
    public class Touchscreen : Pointer, IInputStateCallbackReceiver
    Remarks

    Note that this class presents a fairly low-level touch API. When working with touch from script code, it is recommended to use the higher-level API instead.

    Properties

    current

    The touchscreen that was added or updated last or null if there is no touchscreen connected to the system.

    Declaration
    public static Touchscreen current { get; }
    Property Value
    Type Description
    Touchscreen

    primaryTouch

    Synthetic control that has the data for the touch that is deemed the "primary" touch at the moment.

    Declaration
    public TouchControl primaryTouch { get; }
    Property Value
    Type Description
    TouchControl
    Remarks

    This touch duplicates touch data from whichever touch is deemed the primary touch at the moment. When going from no fingers down to any finger down, the first finger to touch the screen is deemed the "primary touch". It stays the primary touch until released. At that point, if any other finger is still down, the next finger in is

    Having this touch be its own separate state and own separate control allows actions to track the state of the primary touch even if the touch moves from one finger to another in .

    touches

    Array of all TouchControl on the device.

    Declaration
    public ReadOnlyArray<TouchControl> touches { get; }
    Property Value
    Type Description
    ReadOnlyArray<TouchControl>
    Remarks

    Will always contain MaxTouches entries regardless of which touches (if any) are currently in progress.

    Methods

    FinishSetup()

    Declaration
    protected override void FinishSetup()
    Overrides
    Pointer.FinishSetup()

    MakeCurrent()

    Declaration
    public override void MakeCurrent()
    Overrides
    Pointer.MakeCurrent()

    OnEvent(InputEventPtr)

    Declaration
    protected void OnEvent(InputEventPtr eventPtr)
    Parameters
    Type Name Description
    InputEventPtr eventPtr

    OnNextUpdate()

    Declaration
    protected void OnNextUpdate()

    OnRemoved()

    Declaration
    protected override void OnRemoved()
    Overrides
    Pointer.OnRemoved()

    Explicit Interface Implementations

    IInputStateCallbackReceiver.OnNextUpdate()

    Declaration
    void IInputStateCallbackReceiver.OnNextUpdate()
    Implements
    IInputStateCallbackReceiver.OnNextUpdate()

    IInputStateCallbackReceiver.OnStateEvent(InputEventPtr)

    Declaration
    void IInputStateCallbackReceiver.OnStateEvent(InputEventPtr eventPtr)
    Parameters
    Type Name Description
    InputEventPtr eventPtr
    Implements
    IInputStateCallbackReceiver.OnStateEvent(InputEventPtr)

    Extension Methods

    InputControlExtensions.IsActuated(InputControl, Single)
    InputControlExtensions.ReadValueAsObject(InputControl)
    InputControlExtensions.ReadValueIntoBuffer(InputControl, Void*, Int32)
    InputControlExtensions.ReadDefaultValueAsObject(InputControl)
    InputControlExtensions.WriteValueFromObjectIntoEvent(InputControl, InputEventPtr, Object)
    InputControlExtensions.WriteValueIntoState(InputControl, Void*)
    InputControlExtensions.WriteValueIntoState<TValue>(InputControl, TValue, Void*)
    InputControlExtensions.WriteValueIntoEvent<TValue>(InputControl, TValue, InputEventPtr)
    InputControlExtensions.CheckStateIsAtDefault(InputControl)
    InputControlExtensions.CheckStateIsAtDefault(InputControl, Void*, Void*)
    InputControlExtensions.CheckStateIsAtDefaultIgnoringNoise(InputControl)
    InputControlExtensions.CheckStateIsAtDefaultIgnoringNoise(InputControl, Void*)
    InputControlExtensions.CompareStateIgnoringNoise(InputControl, Void*)
    InputControlExtensions.CompareState(InputControl, Void*, Void*, Void*)
    InputControlExtensions.CompareState(InputControl, Void*, Void*)
    InputControlExtensions.HasValueChangeInState(InputControl, Void*)
    InputControlExtensions.HasValueChangeInEvent(InputControl, InputEventPtr)
    InputControlExtensions.GetStatePtrFromStateEvent(InputControl, InputEventPtr)
    InputControlExtensions.FindControlsRecursive<TControl>(InputControl, IList<TControl>, Func<TControl, Boolean>)
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