Struct InputStateHistory.Record | Package Manager UI website
docs.unity3d.com
    Show / Hide Table of Contents

    Struct InputStateHistory.Record

    Namespace: UnityEngine.InputSystem.LowLevel
    Syntax
    public struct Record : IEquatable<InputStateHistory.Record>

    Properties

    control

    Declaration
    public InputControl control { get; }
    Property Value
    Type Description
    InputControl

    index

    Declaration
    public int index { get; }
    Property Value
    Type Description
    System.Int32

    next

    Declaration
    public InputStateHistory.Record next { get; }
    Property Value
    Type Description
    InputStateHistory.Record

    owner

    Declaration
    public InputStateHistory owner { get; }
    Property Value
    Type Description
    InputStateHistory

    previous

    Declaration
    public InputStateHistory.Record previous { get; }
    Property Value
    Type Description
    InputStateHistory.Record

    time

    Declaration
    public double time { get; }
    Property Value
    Type Description
    System.Double

    valid

    Declaration
    public bool valid { get; }
    Property Value
    Type Description
    System.Boolean

    Methods

    CopyFrom(InputStateHistory.Record)

    Declaration
    public void CopyFrom(InputStateHistory.Record record)
    Parameters
    Type Name Description
    InputStateHistory.Record record

    Equals(Object)

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    System.Object obj
    Returns
    Type Description
    System.Boolean
    Overrides
    System.ValueType.Equals(System.Object)

    Equals(InputStateHistory.Record)

    Declaration
    public bool Equals(InputStateHistory.Record other)
    Parameters
    Type Name Description
    InputStateHistory.Record other
    Returns
    Type Description
    System.Boolean

    GetHashCode()

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    System.Int32
    Overrides
    System.ValueType.GetHashCode()

    GetUnsafeExtraMemoryPtr()

    Declaration
    public void *GetUnsafeExtraMemoryPtr()
    Returns
    Type Description
    System.Void*

    GetUnsafeMemoryPtr()

    Declaration
    public void *GetUnsafeMemoryPtr()
    Returns
    Type Description
    System.Void*

    ReadValue<TValue>()

    Declaration
    public TValue ReadValue<TValue>()
        where TValue : struct
    Returns
    Type Description
    TValue
    Type Parameters
    Name Description
    TValue

    ReadValueAsObject()

    Declaration
    public object ReadValueAsObject()
    Returns
    Type Description
    System.Object

    ToString()

    Declaration
    public override string ToString()
    Returns
    Type Description
    System.String
    Overrides
    System.ValueType.ToString()
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023