Enum InputActionType
Determines the behavior with which an InputAction triggers.
Namespace: UnityEngine.InputSystem
Syntax
public enum InputActionType
Remarks
While all actions essentially function the same way, there are differences in how an action can react to changes in values on the controls it is bound to. The most straightforward type of behavior is PassThrough which does not expect any kind of value change pattern but simply triggers the action on every value change.
In addition, there is Button which TODO
Fields
Name | Description |
---|---|
Button | An action that acts as a trigger. |
PassThrough | An action that has no specific type of behavior and instead acts as a simple pass-through for any value change on any bound control. |
Value | An action that reads a value from its connected sources. |