Manages joining and leaving of players.
Inheritance
System.Object
PlayerInputManager
public class PlayerInputManager : MonoBehaviour
Fields
Declaration
public const string PlayerJoinedMessage = "OnPlayerJoined"
Field Value
Type |
Description |
System.String |
|
Declaration
public const string PlayerJoinFailedMessage = "OnPlayerJoinFailed"
Field Value
Type |
Description |
System.String |
|
Declaration
public const string PlayerLeftMessage = "OnPlayerLeft"
Field Value
Type |
Description |
System.String |
|
Declaration
public const string SplitScreenSetupChanged = "OnSplitScreenSetupChanged"
Field Value
Type |
Description |
System.String |
|
Properties
Declaration
public int fixedNumberOfSplitScreens { get; set; }
Property Value
Type |
Description |
System.Int32 |
|
Declaration
public static PlayerInputManager instance { get; }
Property Value
Declaration
public InputActionProperty joinAction { get; set; }
Property Value
Declaration
public PlayerJoinBehavior joinBehavior { get; set; }
Property Value
Declaration
public bool joiningEnabled { get; }
Property Value
Type |
Description |
System.Boolean |
|
maintainAspectRatioInSplitScreen
If splitScreen is enabled, this property determines whether subdividing the screen is allowed to
produce screen areas that have an aspect ratio different from the screen resolution.
Declaration
public bool maintainAspectRatioInSplitScreen { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
Remarks
Maximum number of players allowed concurrently in the game.
Declaration
public int maxPlayerCount { get; set; }
Property Value
Type |
Description |
System.Int32 |
|
Declaration
public PlayerNotifications notificationBehavior { get; set; }
Property Value
Optional delegate that creates players.
Declaration
public Func<PlayerInput> onCreatePlayer { get; set; }
Property Value
Declaration
public Func<PlayerInput> onDestroyPlayer { get; set; }
Property Value
Declaration
public int playerCount { get; }
Property Value
Type |
Description |
System.Int32 |
|
Declaration
public PlayerInputManager.PlayerJoinedEvent playerJoinedEvent { get; }
Property Value
Declaration
public PlayerInputManager.PlayerLeftEvent playerLeftEvent { get; }
Property Value
Declaration
public GameObject playerPrefab { get; set; }
Property Value
Type |
Description |
GameObject |
|
If enabled, each player will automatically be assigned
Declaration
public bool splitScreen { get; set; }
Property Value
Type |
Description |
System.Boolean |
|
The normalized screen rectangle available for allocating player split-screens into.
Declaration
public Rect splitScreenArea { get; set; }
Property Value
If this is non-zero, split-screen areas will be
Declaration
public float splitScreenBorderWidth { get; set; }
Property Value
Type |
Description |
System.Single |
|
Methods
Declaration
public void DisableJoining()
Declaration
public void EnableJoining()
Declaration
public void JoinPlayer(int playerIndex = -1, int splitScreenIndex = -1, string controlScheme = null, InputDevice pairWithDevice = null)
Parameters
Type |
Name |
Description |
System.Int32 |
playerIndex |
|
System.Int32 |
splitScreenIndex |
|
System.String |
controlScheme |
|
InputDevice |
pairWithDevice |
|
Declaration
public void JoinPlayer(int playerIndex = -1, int splitScreenIndex = -1, string controlScheme = null, params InputDevice[] pairWithDevices)
Parameters
Type |
Name |
Description |
System.Int32 |
playerIndex |
|
System.Int32 |
splitScreenIndex |
|
System.String |
controlScheme |
|
InputDevice[] |
pairWithDevices |
|
JoinPlayerFromAction(InputAction.CallbackContext)
Join a new player based on input received through an InputAction.
Declaration
public void JoinPlayerFromAction(InputAction.CallbackContext context)
Parameters
JoinPlayerFromActionIfNotAlreadyJoined(InputAction.CallbackContext)
Declaration
public void JoinPlayerFromActionIfNotAlreadyJoined(InputAction.CallbackContext context)
Parameters
Join a new player based on input on a UI element.
Declaration
public void JoinPlayerFromUI()
Events
Declaration
public event Action<PlayerInput> onPlayerJoined
Event Type
Declaration
public event Action<PlayerInput> onPlayerLeft
Event Type