Struct DisableDeviceCommand
Command to tell the runtime to no longer send events for the given device.
Namespace: UnityEngine.InputSystem.LowLevel
Syntax
public struct DisableDeviceCommand : IInputDeviceCommandInfoFields
baseCommand
Declaration
public InputDeviceCommand baseCommandField Value
| Type | Description | 
|---|---|
| InputDeviceCommand | 
Properties
Type
Declaration
public static FourCC Type { get; }Property Value
| Type | Description | 
|---|---|
| FourCC | 
Methods
Create()
Declaration
public static DisableDeviceCommand Create()Returns
| Type | Description | 
|---|---|
| DisableDeviceCommand | 
GetTypeStatic()
Declaration
public FourCC GetTypeStatic()Returns
| Type | Description | 
|---|---|
| FourCC |