A floating-point 3D vector control composed of three AxisControl.
Inheritance
System.Object
Vector3Control
 
public class Vector3Control : InputControl<Vector3>
 
Constructors
  
Declaration
Properties
  
Declaration
public AxisControl x { get; }
 
Property Value
Declaration
public AxisControl y { get; }
 
Property Value
Declaration
public AxisControl z { get; }
 
Property Value
Methods
  
Declaration
public override float EvaluateMagnitude(void *statePtr)
 
Parameters
| Type | Name | Description | 
| System.Void* | statePtr |  | 
Returns
| Type | Description | 
| System.Single |  | 
Overrides
Declaration
protected override void FinishSetup(InputDeviceBuilder builder)
 
Parameters
Overrides
Declaration
public override Vector3 ReadUnprocessedValueFromState(void *statePtr)
 
Parameters
| Type | Name | Description | 
| System.Void* | statePtr |  | 
Returns
Overrides
UnityEngine.InputSystem.InputControl<Vector3>.ReadUnprocessedValueFromState(System.Void*)
Declaration
public override void WriteValueIntoState(Vector3 value, void *statePtr)
 
Parameters
| Type | Name | Description | 
| Vector3 | value |  | 
| System.Void* | statePtr |  | 
Overrides
UnityEngine.InputSystem.InputControl<Vector3>.WriteValueIntoState(Vector3, System.Void*)
Extension Methods