A floating-point 2D vector control composed of two AxisControl.
Inheritance
System.Object
Vector2Control
 
public class Vector2Control : InputControl<Vector2>
 
An example is position.
Debug.Log(string.Format("Mouse position x={0} y={1}",
    InputSystem.GetDevice<Mouse>().position.x.value,
    Inputsystem.GetDevice<Mouse>().position.y.value));
Constructors
  
Declaration
Properties
  
Horizontal position of the control.
Declaration
public AxisControl x { get; }
 
Property Value
Vertical position of the control.
Declaration
public AxisControl y { get; }
 
Property Value
Methods
  
Declaration
public override float EvaluateMagnitude(void *statePtr)
 
Parameters
| Type | Name | Description | 
| System.Void* | statePtr |  | 
Returns
| Type | Description | 
| System.Single |  | 
Overrides
Declaration
protected override void FinishSetup(InputDeviceBuilder builder)
 
Parameters
Overrides
Declaration
public override Vector2 ReadUnprocessedValueFromState(void *statePtr)
 
Parameters
| Type | Name | Description | 
| System.Void* | statePtr |  | 
Returns
Overrides
UnityEngine.InputSystem.InputControl<Vector2>.ReadUnprocessedValueFromState(System.Void*)
Declaration
public override void WriteValueIntoState(Vector2 value, void *statePtr)
 
Parameters
| Type | Name | Description | 
| Vector2 | value |  | 
| System.Void* | statePtr |  | 
Overrides
UnityEngine.InputSystem.InputControl<Vector2>.WriteValueIntoState(Vector2, System.Void*)
Extension Methods