Struct SetIMECursorPositionCommand
Sets the position for IME dialogs. This is in pixels, from the upper left corner going down and to the right.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
Namespace: UnityEngine.Experimental.Input.LowLevel
Syntax
public struct SetIMECursorPositionCommand : IInputDeviceCommandInfo
Fields
baseCommand
Declaration
public InputDeviceCommand baseCommand
Field Value
Type | Description |
---|---|
InputDeviceCommand |
kSize
Declaration
public const int kSize = 16
Field Value
Type | Description |
---|---|
System.Int32 |
Properties
position
Declaration
public Vector2 position { get; }
Property Value
Type | Description |
---|---|
Vector2 |
Type
Declaration
public static FourCC Type { get; }
Property Value
Type | Description |
---|---|
FourCC |
Methods
Create(Vector2)
Declaration
public static SetIMECursorPositionCommand Create(Vector2 cursorPosition)
Parameters
Type | Name | Description |
---|---|---|
Vector2 | cursorPosition |
Returns
Type | Description |
---|---|
SetIMECursorPositionCommand |
GetTypeStatic()
Declaration
public FourCC GetTypeStatic()
Returns
Type | Description |
---|---|
FourCC |