Struct RequestResetCommand
A command to tell the runtime to reset the device to it's default state.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
Namespace: UnityEngine.Experimental.Input.LowLevel
Syntax
public struct RequestResetCommand : IInputDeviceCommandInfo
Remarks
This triggers an event being sent from the device that represents an empty, or untouched device
Fields
baseCommand
Declaration
public InputDeviceCommand baseCommand
Field Value
Type | Description |
---|---|
InputDeviceCommand |
kSize
Declaration
public const int kSize = 8
Field Value
Type | Description |
---|---|
System.Int32 |
Properties
Type
Declaration
public static FourCC Type { get; }
Property Value
Type | Description |
---|---|
FourCC |
Methods
Create()
Declaration
public static RequestResetCommand Create()
Returns
Type | Description |
---|---|
RequestResetCommand |
GetTypeStatic()
Declaration
public FourCC GetTypeStatic()
Returns
Type | Description |
---|---|
FourCC |