Struct QueryKeyboardLayoutCommand
Command to query the name of the current keyboard layout from a device.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
Namespace: UnityEngine.Experimental.Input.LowLevel
Syntax
public struct QueryKeyboardLayoutCommand : IInputDeviceCommandInfo
Fields
baseCommand
Declaration
public InputDeviceCommand baseCommand
Field Value
Type | Description |
---|---|
InputDeviceCommand |
kMaxNameLength
Declaration
public const int kMaxNameLength = 256
Field Value
Type | Description |
---|---|
System.Int32 |
nameBuffer
Declaration
public byte *nameBuffer
Field Value
Type | Description |
---|---|
System.Byte* |
Properties
Type
Declaration
public static FourCC Type { get; }
Property Value
Type | Description |
---|---|
FourCC |
Methods
Create()
Declaration
public static QueryKeyboardLayoutCommand Create()
Returns
Type | Description |
---|---|
QueryKeyboardLayoutCommand |
GetTypeStatic()
Declaration
public FourCC GetTypeStatic()
Returns
Type | Description |
---|---|
FourCC |
Implements
ReadLayoutName()
Declaration
public string ReadLayoutName()
Returns
Type | Description |
---|---|
System.String |