Struct QueryEnabledStateCommand
Command to find out whether a device is currently enabled or not.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
Namespace: UnityEngine.Experimental.Input.LowLevel
Syntax
public struct QueryEnabledStateCommand : IInputDeviceCommandInfo
Fields
baseCommand
Declaration
public InputDeviceCommand baseCommand
Field Value
Type | Description |
---|---|
InputDeviceCommand |
isEnabled
Declaration
public bool isEnabled
Field Value
Type | Description |
---|---|
System.Boolean |
kSize
Declaration
public const int kSize = 9
Field Value
Type | Description |
---|---|
System.Int32 |
Properties
Type
Declaration
public static FourCC Type { get; }
Property Value
Type | Description |
---|---|
FourCC |
Methods
Create()
Declaration
public static QueryEnabledStateCommand Create()
Returns
Type | Description |
---|---|
QueryEnabledStateCommand |
GetTypeStatic()
Declaration
public FourCC GetTypeStatic()
Returns
Type | Description |
---|---|
FourCC |