Struct QueryCanRunInBackground
Queries to see if this device is able to continue to send updates and state changes when the application is not if focus.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
Namespace: UnityEngine.Experimental.Input.LowLevel
Syntax
public struct QueryCanRunInBackground : IInputDeviceCommandInfo
Fields
baseCommand
Declaration
public InputDeviceCommand baseCommand
Field Value
Type | Description |
---|---|
InputDeviceCommand |
canRunInBackground
Declaration
public bool canRunInBackground
Field Value
Type | Description |
---|---|
System.Boolean |
kSize
Declaration
public const int kSize = 8
Field Value
Type | Description |
---|---|
System.Int32 |
Properties
Type
Declaration
public static FourCC Type { get; }
Property Value
Type | Description |
---|---|
FourCC |
Methods
Create()
Declaration
public static QueryCanRunInBackground Create()
Returns
Type | Description |
---|---|
QueryCanRunInBackground |
GetTypeStatic()
Declaration
public FourCC GetTypeStatic()
Returns
Type | Description |
---|---|
FourCC |