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    Struct QueryCanRunInBackground

    Queries to see if this device is able to continue to send updates and state changes when the application is not if focus.

    Inherited Members
    System.ValueType.Equals(System.Object)
    System.ValueType.GetHashCode()
    System.ValueType.ToString()
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetType()
    Namespace: UnityEngine.Experimental.Input.LowLevel
    Syntax
    public struct QueryCanRunInBackground : IInputDeviceCommandInfo

    Fields

    baseCommand

    Declaration
    public InputDeviceCommand baseCommand
    Field Value
    Type Description
    InputDeviceCommand

    canRunInBackground

    Declaration
    public bool canRunInBackground
    Field Value
    Type Description
    System.Boolean

    kSize

    Declaration
    public const int kSize = 8
    Field Value
    Type Description
    System.Int32

    Properties

    Type

    Declaration
    public static FourCC Type { get; }
    Property Value
    Type Description
    FourCC

    Methods

    Create()

    Declaration
    public static QueryCanRunInBackground Create()
    Returns
    Type Description
    QueryCanRunInBackground

    GetTypeStatic()

    Declaration
    public FourCC GetTypeStatic()
    Returns
    Type Description
    FourCC
    Implements
    IInputDeviceCommandInfo.GetTypeStatic()

    See Also

    canRunInBackground
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