Struct QueryCanRunInBackground
Queries to see if this device is able to continue to send updates and state changes when the application is not if focus.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
Namespace: UnityEngine.Experimental.Input.LowLevel
Syntax
public struct QueryCanRunInBackground : IInputDeviceCommandInfo
Fields
baseCommand
Declaration
public InputDeviceCommand baseCommand
Field Value
| Type | Description |
|---|---|
| InputDeviceCommand |
canRunInBackground
Declaration
public bool canRunInBackground
Field Value
| Type | Description |
|---|---|
| System.Boolean |
kSize
Declaration
public const int kSize = 8
Field Value
| Type | Description |
|---|---|
| System.Int32 |
Properties
Type
Declaration
public static FourCC Type { get; }
Property Value
| Type | Description |
|---|---|
| FourCC |
Methods
Create()
Declaration
public static QueryCanRunInBackground Create()
Returns
| Type | Description |
|---|---|
| QueryCanRunInBackground |
GetTypeStatic()
Declaration
public FourCC GetTypeStatic()
Returns
| Type | Description |
|---|---|
| FourCC |