Struct DisableDeviceCommand
Command to tell the runtime to no longer send events for the given device.
Inherited Members
System.ValueType.Equals(System.Object)
System.ValueType.GetHashCode()
System.ValueType.ToString()
System.Object.Equals(System.Object, System.Object)
System.Object.ReferenceEquals(System.Object, System.Object)
System.Object.GetType()
Namespace: UnityEngine.Experimental.Input.LowLevel
Syntax
public struct DisableDeviceCommand : IInputDeviceCommandInfo
Fields
baseCommand
Declaration
public InputDeviceCommand baseCommand
Field Value
| Type | Description |
|---|---|
| InputDeviceCommand |
kSize
Declaration
public const int kSize = 8
Field Value
| Type | Description |
|---|---|
| System.Int32 |
Properties
Type
Declaration
public static FourCC Type { get; }
Property Value
| Type | Description |
|---|---|
| FourCC |
Methods
Create()
Declaration
public static DisableDeviceCommand Create()
Returns
| Type | Description |
|---|---|
| DisableDeviceCommand |
GetTypeStatic()
Declaration
public FourCC GetTypeStatic()
Returns
| Type | Description |
|---|---|
| FourCC |